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sweet music, the sound of drums.

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jamesbond007
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sweet music, the sound of drums.

Post by jamesbond007 on Tue Jul 21, 2009 3:31 pm

Hi folks.

Find it interesting that no Drummer, Band Regiments are in the rules list, for building. Surely this period was at the heart of this action. Anybody out there got such units. If so, how much do they cost? how long to build? how many recruits? are they needed even? afro
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Re: sweet music, the sound of drums.

Post by Kingmaker on Tue Jul 21, 2009 7:35 pm

I would put a request to Richard asking if and how, I would guess it would need a music accdemey to get it going


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jamesbond007
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Re: sweet music, the sound of drums.

Post by jamesbond007 on Wed Jul 22, 2009 9:07 am

I would have thought that these Band Regiments would inspire the men. They did in real lives, which is why this type of Regimental music is still in evidence even today. I would have thought that more attack points would have been gained, if you had these units in your Army. Not much point in doing it, if no advantage gained, in this way.
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Jason
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Re: sweet music, the sound of drums.

Post by Jason on Wed Jul 22, 2009 6:41 pm

It's an interesting idea. They could have a dual purpose-like JB said but also as ceremonial bands at court (and boost honour?).
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Re: sweet music, the sound of drums.

Post by Kingmaker on Wed Jul 22, 2009 8:32 pm

I would imagine the band would consist of drummers and pipes? Not a full blown band?

Then you have to decide where they sit in an attack/defence situation and what if they rout does that cause an effect on the army seeing the band run away?

In the British Army bandsmen are the medics of the regiment....


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tek_604
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Re: sweet music, the sound of drums.

Post by tek_604 on Fri Jul 24, 2009 8:10 am

I would have thought keeping the regimental colours flying would be more important than the band.

I can't see how you could raise an entire band regiment. Surely 700 musicians is complete overkill for the game? Surely the regiments as raised in the game already include things such as a regimental drummer/piper, and colours?

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music or mayhem

Post by Cannon fodder on Fri Jul 24, 2009 10:17 am

I only have 2200 recruits a year so investing in 700 musicians would be an interesting move. Music is important for morale but i am sure my troops would be more heartened by the sight of a full battalion marching alongside than a man striking a triangle !! Laughing
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Re: sweet music, the sound of drums.

Post by Jason on Fri Jul 24, 2009 3:00 pm

I suppose if it was done by music academy you could have a 'band' of any size (10, 100 or 1000 recruits).


Last edited by Danish-Chinese-Englishman on Sun Jul 03, 2011 7:08 pm; edited 1 time in total
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Re: sweet music, the sound of drums.

Post by Kingmaker on Fri Jul 24, 2009 4:07 pm

If it was me I would plum for a pipes and drums just a couple, say 10 of each, that all that is really needed. Most units in those days would have had a small section of boys on drums and pipes maybe with a couple of men to run it.

However as stressed if the band runs what effect on morale would it have?

I would raise the issue with Richard and see what he says. He may have already have them allocated as in Game 2 my Spanish forces attacked a town "with snake drums rattling and drumming and colours flying high" so does that answer the question?


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Re: sweet music, the sound of drums.

Post by Guest on Sat Jul 02, 2011 3:42 pm

I did raise a musicians unit as elite dragoons, but didn't get the opportunity to see its effect in combat.

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