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Agema Publications

A forum for the disscussion of the Play by Mail games from Agema Publications


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    guide to chosing positions

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    Post by Deacon Sun Jun 27, 2010 4:46 am


    Having been perusing the recent flagship, I hit the middleearthgaming website. One of the things I thought was cool was their "guide to choosing a nation". Perhaps beyond any one player, but I thought it would be a great addition to have someone's take on the relative strengths/weaknesses/challenges/opportunities of the common game positions.

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    Post by Kingmaker Sun Jun 27, 2010 11:18 am

    Check the advanced game giude I wrote there is one in there for LGDR

    https://agema.darkbb.com/the-glory-of-kings-f2/advanced-guide-t209.htm
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    Post by Deacon Mon Jun 28, 2010 10:48 pm


    Yes, this was a great start, but I was wondering about size of economies, size of recruit pools, technology. There are a number of african and south/east asian nations potentially in play, can their technology deficits ever be fixed for instance?
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    jamesbond007
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    Post by jamesbond007 Tue Jun 29, 2010 7:51 am

    Technology defcits can always be fixed.Simply make an in game friend, from a powerful, advanced European power, and ask him to send you an artisan mission. Teaching you whatever advance he may have. This only takes a year, for him to teach your artisans at one of your acadamies. Then you gain the advance. The trick is, to get someone to teach you in the first place. You will have to offer them something in return, of course.
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    Post by Ardagor Tue Jun 29, 2010 6:56 pm

    Nations in the East (India, Persia etc) have the following restrictions at start of game (some individual variations)

    Cannot produce flintlock muskets
    Cannot produce lineships
    So, you have to either get someone with this knowledge to teach at an appropriate academy for a year to learn the technology or to buy/steal/capture some of the weapons/ships and dismantle them at a academy to hopefully learn the technology.

    All infantry must be tribal.
    This can be changed by getting a Western European army mission to come and teach at a army academy for a year.

    The Far East (China, Siam, Burma) is similar except shipbuilding is more restricted and only those with 20 cannon or less can be built initially.

    Most technologies that can be researched in game is open for everyone but some are specific to particular countries or regions like rockets for India and Far East

    The recruit pool of all nation is roughly the same, at 0.22% giving 2200 recruits per million population. This can be reduced if you are doing very well in your trade. In some nations this is split into ordinary recruits and low caste/peasants (that you will have to buy out of slavery from their lords if you want to use them).

    Asian nations often have a large army, usually lots of tribal foot and skirmish cavalry/dragoons, little artillery, a tiny navy if any at all and little or no trade.
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    Post by Kingmaker Tue Jun 29, 2010 7:17 pm

    thxs for that
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    Post by jamesbond007 Tue Jun 29, 2010 7:37 pm

    Yes thanks indeed. As a matter of referance. Does anybody know how many recruits you get each year from the indian nations. Like, The Moghul or The Maharattas?
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    Post by Deacon Tue Jun 29, 2010 7:53 pm


    Thanks, this is very helpful.

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