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European map, 1000AD to present

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Deacon
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European map, 1000AD to present

Post by Deacon on Wed May 16, 2012 10:15 pm


Amazing video of the shifting borders. Only wish they had dates for the changes:

http://www.wimp.com/presentday/

J Flower
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Re: European map, 1000AD to present

Post by J Flower on Fri May 18, 2012 9:08 am

interesting,
Do we as players pay enough attention to Geography?

We simply give march orders & expect armies to arrive. Some of the major rivers in Europe in the 1700's were over a mile wide, making the bridging virtually impossiable. hwich makes towns & cities with bridges much more important.
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Re: European map, 1000AD to present

Post by Deacon on Fri May 18, 2012 4:35 pm

I think that there is much about the game that is necessarily abstracted.

I said on another thread after reading a book on the portuguese economy and how taxes were raised that you could build a whole simulation just on that. Richard obviously couldn't work for Glory since every nation is as complex and completely different.

My guess is, in large part, that this is abstracted, but I am sure that Richard does pay attention to terrain when judging movement times. Otherwise, you've turned Glory from a strategic game into a tactical game.

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Re: European map, 1000AD to present

Post by Stuart Bailey on Fri May 18, 2012 11:04 pm

I tend to view major rivers not as obstacles but as supply routes.

Historically, in our period most Armies found it easier to move Siege Trains & supplies by barge rather than by waggon along generally poor roads.

Thus almost all major Austrian V Ottoman campaigns followed the line of the Danube and the major rivers which flow into it. Which is one reason why control of Belgrade was so important.

While campaigns in the low countries were dominated by Fortresses which contolled the major water ways such as Namur.

Given time and the large numbers of boats on rivers crossing rivers does not seem to have been much of a problem for Infantry & Even Cavalry. One very dry summer the French Cavalry even Swam the Rhine. The real problem which made a few key crossing points so key was getting guns across. Well you try getting a 32 pounder into a rowing boat!

One possible reason for this is that most major modern rivers are basically canals and a kept a lot narrower, faster flowing and deeper than they used to be. So in the C18 rivers would be shallower with more crossing points but would generally be bordered with area's of marsh and water meadow. So you and your horse can cross Ok but guns and wagons really dont move well if they are sunk up to the axal in a water meadow.

Personally I think we should see more naval fights on lakes and rivers as a change from Lineships and High Sea Piracy. Also really keen on someone trying some "Water manovers" to try and hamper a Siege by flooding the siege works.

Anyone already had a go at this & what was the result?

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Re: European map, 1000AD to present

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