by Deacon Fri May 18, 2012 4:35 pm
I think that there is much about the game that is necessarily abstracted.
I said on another thread after reading a book on the portuguese economy and how taxes were raised that you could build a whole simulation just on that. Richard obviously couldn't work for Glory since every nation is as complex and completely different.
My guess is, in large part, that this is abstracted, but I am sure that Richard does pay attention to terrain when judging movement times. Otherwise, you've turned Glory from a strategic game into a tactical game.