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What use are people?

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The Real Louis
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What use are people?

Post by The Real Louis on Fri Jun 21, 2013 12:37 pm

To set up a new town requires population rather than recruits, as I understand it.  Does that mean you can only set up new towns outside your base-country?  (Reducing the population there and shipping it "abroad".)  Or..?

And whatever the answer to the above question - what is the added value, if any (to a player), of setting-up a new town in "his" colonies?  As opposed to just setting-up a base with various facilities and recruits doing the work?  Since you still only have the same overall population there's presumably no great impact on tax-returns (especially with the presumed added difficulty of collecting taxes from colonies - and avoiding unwanted Tea Parties...)
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Re: What use are people?

Post by Deacon on Fri Jun 21, 2013 6:11 pm

I have no idea, but I think it is a great question!

I would imagine that it would increase your  control of and possibly your EH from the region in question, but don't know.  It certainly isn't cheap, so just from a game play perspective you'd expect it to have some advantages given its cost....
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Re: What use are people?

Post by revvaughan on Fri Jun 21, 2013 7:38 pm

I would concur that it is a mechanism by which you may gain more control over your claimed area.  However, it can be a double edge sword because if you keep it a military installation there is little chance of losing it other than to another enemy.  However, if you populate the area with civillians they tend to be rather independent
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Re: What use are people?

Post by Kingmaker on Fri Jun 21, 2013 8:53 pm

To set up a new town requires recruits, for example a new town in a colony.  You ship the recruits over and 2 years later bingo(I believe)  But in essence you can set up a town on what ever land you own, you just have to have the recruits there...


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Re: What use are people?

Post by The Real Louis on Sat Jun 22, 2013 4:40 pm

Ah, Kingmaker, you're saying "recruits" rather than population, but p.14 of "Revelations" on Settlers says  "To settle an area of land, for example in a colonial area, you need to send 'people', by which we mean population people and not recruits..."  Are you saying that New Towns can be made with recruits but general settlement of an 'area' needs population?  (Sorry if that's confused; I'm confused!)
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Re: What use are people?

Post by Kingmaker on Sat Jun 22, 2013 8:00 pm

No to start a town you need X amount used to be 10,000 I think to start a town, unless it has changed once up and running it has a population I started 2 in Russia game 2 1 in Green land and 1 in a colony


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Re: What use are people?

Post by one grain of grain on Sat Jun 22, 2013 8:05 pm

Interesting Idea how did you raise the population to do that kingmaker ? and do you think that better ways might work.

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Re: What use are people?

Post by Kingmaker on Sat Jun 22, 2013 8:57 pm

As Russia my recruit base was about 40K a year so it was easy for me.....  king


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Re: What use are people?

Post by Kingmaker on Sat Jun 22, 2013 8:58 pm

you could use recruits from say India or any where you can get them


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Re: What use are people?

Post by one grain of grain on Sat Jun 22, 2013 9:27 pm

have you ever tried inducing immigration with cash incentives or advertising in other countries for people ? 
I wonder how well that works.

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Re: What use are people?

Post by Kingmaker on Sun Jun 23, 2013 11:06 am

did try seems to never work, buying recruits from another place usually works India and that area usually have a large recruit base...


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Re: What use are people?

Post by The Real Louis on Sun Jun 23, 2013 12:02 pm

Kingmaker wrote:No to start a town you need X amount used to be 10,000 I think to start a town, unless it has changed once up and running it has a population I started 2 in Russia game 2 1 in Green land and 1 in a colony


Ah, thank you.  That clarifies my initial problem/query.  Making new towns overseas with recruits rather than pre-existing population makes much more sense!
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Re: What use are people?

Post by Kingmaker on Sun Jun 23, 2013 1:35 pm

no problem think of them as colonists heading out to start a new life once the town is working they are the population in that town.


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Re: What use are people?

Post by the great unwashed on Wed Jun 26, 2013 10:23 am

Coming up to one year ago, I started the rebuilding of a town and was informed that I could no longer use recruits, as had been done previously, but would have to use volunteers from the general population.
Do note that whilst the work is ongoing, the taxable population will be reduced by 10,000.
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Re: What use are people?

Post by Kingmaker on Wed Jun 26, 2013 1:29 pm

right ok did not know that. However for a new town, how that work now then?


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Re: What use are people?

Post by revvaughan on Wed Jun 26, 2013 3:12 pm

Over the past two years I have had thousands of volunteers make the trip to the colonies in the Americas. The new towns are working it would seem once the colonists are dropped off.
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Re: What use are people?

Post by The Real Louis on Wed Jun 26, 2013 7:47 pm

Oops, no sooner do I think I understand than... Sounds like the rules may have changed, from "recruits" to "people". The section just published in the Game 7 newspaper reads as follows: and seems to specify "people" (as also needed for New Towns) as meaning "not-recruits". Which takes me back to my original query(ies): What is the advantage of a New Town, and can they only be in colonies?

To settle an area of land, for example
in a colonial area, you need to send
'people', by which we mean population
people and not recruits.
Settlers are considered to be in
scattered settlements. The only way
they can occupy a town is if a new
town is funded first or one already
exists; in these cases they can then add
to the population of the town. To
establish a new town requires 10,000
people; it costs £400,000 and takes
two years to complete.
To establish a colony overseas, the
people need to shipped there (perhaps
via either Navy liners or
hired/requisitioned merchantmen), and
once in place will take a year to settle
a district, or two years to settle a town
as stated above. If settling a district,
the cost of each settler to do so is £10.
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the great unwashed
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Re: What use are people?

Post by the great unwashed on Thu Jun 27, 2013 10:07 am

"right ok did not know that. However for a new town, how that work now then?"

I assume that rebuilding  a town or starting one from scratch is the same. As for colonies I havn't any so cannot comment. Perhaps clarification from Richard may help.
New towns can be constructed either in home territory or colonies.
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The Real Louis
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Re: What use are people?

Post by The Real Louis on Thu Jun 27, 2013 3:10 pm

Wondering (still) what the advantage is of building a new town. If you build it in your original homeland it's not going to increase your tax revenues (since the total population within the homeland stays the same) - unless having a new town is in itself a stimulus to EH (?) More or less ditto building one in a colony (except that the tax probably becomes harder to collect as well).
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Re: What use are people?

Post by one grain of grain on Thu Jun 27, 2013 7:59 pm

jimbotten wrote:Wondering (still) what the advantage is of building a new town.  If you build it in your original homeland it's not going to increase your tax revenues (since the total population within the homeland stays the same) - unless having a new town is in itself a stimulus to EH (?)  More or less ditto building one in a colony (except that the tax probably becomes harder to collect as well).

Interesting topic! I have been thinking that I would like to build a new town myself someday in the future I have a border that follows a river course my neighbour has a town on the river but my closest town is 2 mountain ranges away I have thought that a town on my side opposite my neighbours town would provide better control of the border as well as providing better trade access and help in collecting duties and taxes as well as providing a better control on smuggling. Just a thought for the future would be interested in others thoughts on this and if anyone has done something similar.

On the same topic I would assume a country like Russia with such a large land mass but with few towns in the far east and Siberia, establishing towns in these areas would provide some form of control as well as enabling access to any resources that can be found nearby.

Also I dream of establishing a Rumelian Kaliphate in the new world, I have my eyes on Easter Island I have heard that an over abundance of Snails and Worms can be found which can be exported back to my Eyalet to provide sustenance to my toiling masses.

Cheers.

One Grain.


Last edited by one grain of grain on Thu Jun 27, 2013 8:02 pm; edited 1 time in total (Reason for editing : typo)
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Re: What use are people?

Post by Kingmaker on Fri Jun 28, 2013 6:34 am

With a new town come a host of things this includes a large fort ideal for blocking a route or port for fleets and armies as a colony it would br valuable for defence as you have recruits there now


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Re: What use are people?

Post by The Real Louis on Fri Jun 28, 2013 6:54 pm

Kingmaker wrote:With a new town come a host of things this includes a large fort ideal for blocking a route or port for fleets and armies as a colony  it would br valuable for defence as you have recruits there now

Aha! Now that's what I call a reason for doing...

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