It has been mentioned in another thread that spies seem to some to be too powerful, could it be that the concentration on spies in an offensive role, rather than finding ways to combat them also plays a role in the debate.
I think Kingmaker has made a good point that many utilise spies as a way simply to get military information, maybe a more subtule approach is needed, I take it that many have utilised this more subtle approach, there are many more things that a spy can do than simply steal military ORBATs & eventually make interesting Christmas tree decorations when they get caught & hung.
A spy as a merchant can be useful, or as an officer in a forgien military, or as a servant in a royal hosehold, or acting as a pirate.
More importantly do we have at our disposal in the game the ability to blunt the spy activities of other players? There are the physical ways of course, puting grills on government buildings, installing safes in buildiungs, guards, dogs etc.. However do they stop spies or merely make life a little harder.
Is it possiable to create a counter espionage element in your nation, raise spies to act to catch enemy spies, rather then sending them abroad raise them as internal spies to keep an eye out for those nasty buggers from next door.
Hope that the questions raised become a few answers, as it would help us all to broaden the scope of the game & add another layer to this game we enjoy so much.
I think Kingmaker has made a good point that many utilise spies as a way simply to get military information, maybe a more subtule approach is needed, I take it that many have utilised this more subtle approach, there are many more things that a spy can do than simply steal military ORBATs & eventually make interesting Christmas tree decorations when they get caught & hung.
A spy as a merchant can be useful, or as an officer in a forgien military, or as a servant in a royal hosehold, or acting as a pirate.
More importantly do we have at our disposal in the game the ability to blunt the spy activities of other players? There are the physical ways of course, puting grills on government buildings, installing safes in buildiungs, guards, dogs etc.. However do they stop spies or merely make life a little harder.
Is it possiable to create a counter espionage element in your nation, raise spies to act to catch enemy spies, rather then sending them abroad raise them as internal spies to keep an eye out for those nasty buggers from next door.
Hope that the questions raised become a few answers, as it would help us all to broaden the scope of the game & add another layer to this game we enjoy so much.