Agema Publications

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Colonial Roads

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The Real Louis
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Colonial Roads

Post by The Real Louis on Wed Oct 19, 2016 5:25 pm

So far as I can tell, standard road-and-canal investment only applies to the home-nation. Anyone any experience or ideas concerning building roads (and/or canals, but especially roads) in overseas territories? Seems like it should be a good idea...
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revvaughan
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Re: Colonial Roads

Post by revvaughan on Wed Oct 19, 2016 5:38 pm

In Game VIII I have started improving canals and roads in all colonial holdings. As yet I don't know what the results are, but we are working away at it.
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Rozwi_Game10
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Re: Colonial Roads

Post by Rozwi_Game10 on Wed Oct 19, 2016 7:21 pm

When I took control of Jamaica, as Blackbeard, there was no road/canal network given to me as the Island's stats. But I asked about it, and in response began working on improving the road network. I just installed a governor and ran the island / settlements as if it was a country, using just the normal info from the rules books and it all worked as you'd expect. (although in a smaller capacity for recruit / investment returns, and cheaper costs for roads / canals, due to the island's size)




J Flower
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Re: Colonial Roads

Post by J Flower on Mon Oct 31, 2016 8:17 am

I simply asked Agema the cost for the colony I wanted to improve, then next turn I got a reply & it appeared on my monthly turn sheet in a similar way to the home nation, started both roads & canals at level E then just had to invest as usual
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The Real Louis
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Re: Colonial Roads

Post by The Real Louis on Mon Oct 31, 2016 9:11 am

Excellent. Thank you one and all. So simple (you only have to ask).

J Flower
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Re: Colonial Roads

Post by J Flower on Tue Nov 01, 2016 9:28 am

Sometimes it is hard to make simple things more complicated

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Re: Colonial Roads

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