Agema Publications

A forum for the disscussion of the Play by Mail games from Agema Publications


Colonial Roads

Share
avatar
The Real Louis
Duke
Duke

Number of posts : 386
Reputation : 0
Registration date : 2008-08-03

Colonial Roads

Post by The Real Louis on Wed Oct 19, 2016 5:25 pm

So far as I can tell, standard road-and-canal investment only applies to the home-nation. Anyone any experience or ideas concerning building roads (and/or canals, but especially roads) in overseas territories? Seems like it should be a good idea...
avatar
revvaughan
King
King

Number of posts : 657
Reputation : 7
Registration date : 2008-07-15

Re: Colonial Roads

Post by revvaughan on Wed Oct 19, 2016 5:38 pm

In Game VIII I have started improving canals and roads in all colonial holdings. As yet I don't know what the results are, but we are working away at it.
avatar
Rozwi_Game10
Prince
Prince

Number of posts : 413
Location : North Yorkshire
Reputation : 6
Registration date : 2015-08-15

Re: Colonial Roads

Post by Rozwi_Game10 on Wed Oct 19, 2016 7:21 pm

When I took control of Jamaica, as Blackbeard, there was no road/canal network given to me as the Island's stats. But I asked about it, and in response began working on improving the road network. I just installed a governor and ran the island / settlements as if it was a country, using just the normal info from the rules books and it all worked as you'd expect. (although in a smaller capacity for recruit / investment returns, and cheaper costs for roads / canals, due to the island's size)




J Flower
King
King

Number of posts : 737
Age : 46
Location : Paderborn, Germany
Reputation : 13
Registration date : 2012-02-16

Re: Colonial Roads

Post by J Flower on Mon Oct 31, 2016 8:17 am

I simply asked Agema the cost for the colony I wanted to improve, then next turn I got a reply & it appeared on my monthly turn sheet in a similar way to the home nation, started both roads & canals at level E then just had to invest as usual
avatar
The Real Louis
Duke
Duke

Number of posts : 386
Reputation : 0
Registration date : 2008-08-03

Re: Colonial Roads

Post by The Real Louis on Mon Oct 31, 2016 9:11 am

Excellent. Thank you one and all. So simple (you only have to ask).

J Flower
King
King

Number of posts : 737
Age : 46
Location : Paderborn, Germany
Reputation : 13
Registration date : 2012-02-16

Re: Colonial Roads

Post by J Flower on Tue Nov 01, 2016 9:28 am

Sometimes it is hard to make simple things more complicated
avatar
Deacon
Emperor
Emperor

Number of posts : 1430
Age : 54
Location : Portland OR, USA
Reputation : 38
Registration date : 2010-04-13

Re: Colonial Roads

Post by Deacon on Sun Jul 23, 2017 6:15 pm


I just asked on my turn (game 8 Hispania) and it was a cool 1.3 Million for roads in south america. The viceroyalty of mexico is practically a steal at just 400K. Then I have a number of the Caribbean islands listed, with Cuba at 100K, and going down from there.

I have the money to burn, so I'll probably do it, but as much for the hope it might cut travel time in south america more than I think it will really pay for itself with trade improvements.

avatar
Rozwi_Game10
Prince
Prince

Number of posts : 413
Location : North Yorkshire
Reputation : 6
Registration date : 2015-08-15

Re: Colonial Roads

Post by Rozwi_Game10 on Mon Jul 24, 2017 2:43 pm

I wouldn't like to guess how much it would cost to properly do roads in Rozwi territory ... would such a thing be possible in Sub-Saharan Africa to a Tribal nation?! Or will I have to invite some South Americans to make me my own Inca road system

I'm guessing canals are out of the question for Rozwi too Razz
avatar
Deacon
Emperor
Emperor

Number of posts : 1430
Age : 54
Location : Portland OR, USA
Reputation : 38
Registration date : 2010-04-13

Re: Colonial Roads

Post by Deacon on Mon Jul 24, 2017 3:23 pm


My guess is that you'd pay less than that, but that it would be a very bad use of your money. Since roads improve the underlying economy, you'd need an enormous economy to make it a useful expenditure.

The real problem would be the fact that you'd have to pay the maintenance on them after you built them.

Canals I'd guess would probably be right out without some european engineering help.
avatar
Rozwi_Game10
Prince
Prince

Number of posts : 413
Location : North Yorkshire
Reputation : 6
Registration date : 2015-08-15

Re: Colonial Roads

Post by Rozwi_Game10 on Mon Jul 24, 2017 6:20 pm

In truth, I have ordered the improvement of roads from E to D, and you're right about the upkeep cost being the bottomless pit that'll see money thrown at it, again and again and again.

Its just the age old problem of vastness, wildlife and wilderness. They don't allow for easy travel in Africa. But, its historically correct, so I'm not going to argue against it Smile
avatar
Deacon
Emperor
Emperor

Number of posts : 1430
Age : 54
Location : Portland OR, USA
Reputation : 38
Registration date : 2010-04-13

Re: Colonial Roads

Post by Deacon on Mon Jul 24, 2017 6:24 pm

Rozwi_Game10 wrote:In truth, I have ordered the improvement of roads from E to D, and you're right about the upkeep cost being the bottomless pit that'll see money thrown at it, again and again and again.

Its just the age old problem of vastness, wildlife and wilderness. They don't allow for easy travel in Africa. But, its historically correct, so I'm not going to argue against it :)

Well, since you don't have to pay for upkeep if your roads are being improved, you might as well just take them all the way to A then!

Not sure what poor relief looks like for the Rowzi, but typically the poor relief money defrays the upkeep cost. If your poor relief is great enough, then you don't have to fund the upkeep since it is paid for out of poor relief.

In Hispania, I just upped my poor relief to make sure I covered the upkeep of roads so I didn't have to think about it.

avatar
Rozwi_Game10
Prince
Prince

Number of posts : 413
Location : North Yorkshire
Reputation : 6
Registration date : 2015-08-15

Re: Colonial Roads

Post by Rozwi_Game10 on Mon Jul 24, 2017 6:38 pm

100,000 poor relief upkeep a year, at present road level. I asked last turn and was informed if I give the order it'll be made a standing order that the monies will be taken from the treasury come April.

I'm also having a surveyor mission look into the cost and viability of a private road connecting Town A to Town B.

As at present Town A is only connected to Place D which goes to Settlement E. Everywhere else is cut off by the vast wilderness of Africa, which is probably the same for Portuguese East Africa and Dutch Cape Colony (if it has other settlements?)

Sponsored content

Re: Colonial Roads

Post by Sponsored content


    Current date/time is Fri Oct 20, 2017 6:42 pm