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A bunch of silly newbie questions

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Rozwi_Game10
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Re: A bunch of silly newbie questions

Post by Rozwi_Game10 on Sat May 06, 2017 11:04 am

In all honesty, what I'd, really, rather have imported to Rozwi for our use is good quality metal farming tools - and other farming equipment that historically wasn't known to the people of South Africa. Lochaber Axes could see use to fell trees and clear undergrowth, I suppose, to aid land reclamation for farming use. Imported methods and equipment for land tillage and harrowing is definitely something that I want to look into in the game. I'd imagine that Rozwi is mainly using wooden / bone / stone implements and tools to farm with, so metal spades etc would be a great help.

Stuart Bailey
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Re: A bunch of silly newbie questions

Post by Stuart Bailey on Sat May 06, 2017 11:44 am

Rozwi_Game10 wrote:In all honesty, what I'd, really, rather have imported to Rozwi for our use is good quality metal farming tools - and other farming equipment that historically wasn't known to the people of South Africa. Lochaber Axes could see use to fell trees and clear undergrowth, I suppose, to aid land reclamation for farming use. Imported methods and equipment for land tillage and harrowing is definitely something that I want to look into in the game. I'd imagine that Rozwi is mainly using wooden / bone / stone implements and tools to farm with, so metal spades etc would be a great help.

Have you considered having a "Southern African Gold Rush"..........bring your own Spade?
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Rozwi_Game10
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Re: A bunch of silly newbie questions

Post by Rozwi_Game10 on Sat May 06, 2017 2:02 pm

Most of the major gold sites will probably fall in the Nguni and Herrero lands.

Diamond fields will be the same, as well as Ovambo.

Might be something to look into, leasing land to another country and allowing mining as Rozwi doesn't have the technology to make full use of everything there and would probably do better supplying another nation's workforce with slaves/supplies/entertainments than trying to make money from mining the minerals themselves.

Thelittleemperor
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Re: A bunch of silly newbie questions

Post by Thelittleemperor on Fri Jun 23, 2017 3:08 pm

If I have researched weapon by a weapons bureau , then passed it on to an academy to make suggestions ,or they have a research improvement such as trunnions do I have to send the suggestions back to the weapons bureau to draw up a new design .
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Re: A bunch of silly newbie questions

Post by Deacon on Fri Jun 23, 2017 5:06 pm

Thelittleemperor wrote:If I have researched weapon by a weapons bureau , then passed it on to an academy to make suggestions ,or they have a research improvement such as trunnions do I have to send the suggestions back to the weapons bureau to draw up a new design .

I think naming has confused the issue. There are really only 2 relevant types of 'buildings'.

1. Research institutions: These are most commonly called academies, but can also be called bureaus, universities, schools, institute, madrasassa, etc.

Research institutions, naturally, research new technologies. You can also ask them for advice about technologies, or you can ask your advisors for direction on what new technologies to research. Research institutions also train people. So if you want to implement something that requires so many thousands of a certain type of person (administrators for tax collection for instance) you would train those folks at an academy for a year.

There is a specialist type of academy called a training academy. it cannot reasearch, but can train 2,000 recruits a year instead of 1,000. So if you need a lot of people for something that may be a better way to go.

2. Arsenals: These are used to manufacture advanced weapons. Once a research institute has developed a pattern for a new weapon, you can order that weapon built at an Arsenal. They cannot do any research on new weapon types, they just manufacture.


So in your particular case, I think you have an academy called a bureau and they're functionally equivalent. You're just having one academy comment on another's design.

Personally, I name all my academies "Academy of XX" just for simplicity's sake so I don't get confused.


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Re: A bunch of silly newbie questions

Post by Thelittleemperor on Fri Jun 23, 2017 8:27 pm

Great, thanks . I might be able to merge a couple and save a bit of money .
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Re: A bunch of silly newbie questions

Post by Deacon on Fri Jun 23, 2017 8:40 pm


Bear in mind that opening an academy/research institution costs $50K. Keeping it open costs $10K.

So once you've paid the expense of opening it, you probably don't want to close it unless you really don't have anything for it to do. The two academies can research different things, so you might want to consider how best to use them both.

Nexus06
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Re: A bunch of silly newbie questions

Post by Nexus06 on Sat Jun 24, 2017 11:31 am

Deacon wrote:
Thelittleemperor wrote:If I have researched weapon by a weapons bureau , then passed it on to an academy to make suggestions ,or they have a research improvement such as trunnions do I have to send the suggestions back to the weapons bureau to draw up a new design .

I think naming has confused the issue. There are really only 2 relevant types of 'buildings'.

1. Research institutions: These are most commonly called academies, but can also be called bureaus, universities, schools, institute, madrasassa, etc.

Research institutions, naturally, research new technologies. You can also ask them for advice about technologies, or you can ask your advisors for direction on what new technologies to research. Research institutions also train people. So if you want to implement something that requires so many thousands of a certain type of person (administrators for tax collection for instance) you would train those folks at an academy for a year.

There is a specialist type of academy called a training academy. it cannot reasearch, but can train 2,000 recruits a year instead of 1,000. So if you need a lot of people for something that may be a better way to go.

2. Arsenals: These are used to manufacture advanced weapons. Once a research institute has developed a pattern for a new weapon, you can order that weapon built at an Arsenal. They cannot do any research on new weapon types, they just manufacture.


So in your particular case, I think you have an academy called a bureau and they're functionally equivalent. You're just having one academy comment on another's design.

Personally, I name all my academies "Academy of XX" just for simplicity's sake so I don't get confused.


That is perfect Deacon. Now i would like to have your opinion over an argument that dives thought the first tipe of building.
Let us say that I really really want to implement agriculture, that is an important topic being directly linked to grain availability, famine and troops moving.

I think at least a couple of agricultural academy are needed, one focused over researching new tecniques, the other focused over researching new devices.
Then you probably need a training academy to train farmers.
I think also providing estates (at least one) were to implement new species of vegetable and new tecniques could be useful to "accelerate" the research process of academies.
Last thing, and I really do not have an opinion about that, should we fund a "society" able to publish books over the arguments for nobles to implement in their lands, provide pensions for researchers and facilitate the exchange of ideas.

What do you think?

Are those steps useful also for others areas of research?

Thanks

Nexus06
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Re: A bunch of silly newbie questions

Post by Nexus06 on Sat Jun 24, 2017 11:31 am

Also, has anyone any info over the argument "manifactures"?

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Re: A bunch of silly newbie questions

Post by jamesbond007 on Sat Jun 24, 2017 2:05 pm

With Agriculture the best method would be to turn more land into farming land. Some countries have alot of spare land, some don't have any.

You could also purchase farm tools. A farming subsidy.

Nexus06
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Re: A bunch of silly newbie questions

Post by Nexus06 on Sat Jun 24, 2017 5:09 pm

jamesbond007 wrote:With Agriculture the best method would be to turn more land into farming land. Some countries have alot of spare land, some don't have any.

You could also purchase farm tools. A farming subsidy.

Are u sure it's a matter of size? In Russia I have plenty of forest to cut in order to enlarge farming land, but I think it's not very productive.

For sure provide farming tools to farmers is another action good to do!
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Re: A bunch of silly newbie questions

Post by Deacon on Sun Jun 25, 2017 1:22 am


Farming/Agriculture is pretty well trodden ground in the game.

To deal with famines, you just need extra grain. You can get that either from a good harvest in your own land, or from a neighbor who has had a good harvest.

You can plant the excess (November I think?) and will if the harvest doesn't fall, get 5x what you planted the following June with the rest of the normal harvest results.

If you have excess grain and an agricultural academy, you can attempt to research hardy grain. You have to use some grain to start that research so an academy alone isn't enough. (Note: that's traditional, but I've noticed that Richard has loosened the rules on some of these things so it may not be required, you might ask.)

If you get hardy grain, it will be much less likely to fail, and you will get 10x what you plant.

You can then also use the extra grain for logistics and army movement.

You can also try to make farming more efficient to improve your economy, etc. The rule books have several ideas, and you could certainly come up with your own. Don't expect it to be easy or cheap however.

One of the best early ways of improving the economy through farming is to implement the norfolk system. It requires 1,000 trained farmers per million of population to implement, and then will be implemented a year after you order it. Because the system is more efficient, you will see an improvement in your EH.

You can also give all your farmers farm tools. I don't know what benefit that brings, having never done it.

jamesbond007
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Re: A bunch of silly newbie questions

Post by jamesbond007 on Sun Jun 25, 2017 4:44 am

Nexus06 wrote:
jamesbond007 wrote:With Agriculture the best method would be to turn more land into farming land. Some countries have alot of spare land, some don't have any.

You could also purchase farm tools. A farming subsidy.

Are u sure it's a matter of size? In Russia I have plenty of forest to cut in order to enlarge farming land, but I think it's not very productive.

For sure provide farming tools to farmers is another action good to do!

For me converting extra land for farming has been hugely successful. It costs the same as a canal upgrade, so not cheap. In one game of lgdr I have had two such upgrades. The result was getting over a 950, million ton surplus. If anything, too successful.

Not sure about Russia but in India it works very well.

Nexus06
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Re: A bunch of silly newbie questions

Post by Nexus06 on Sun Jun 25, 2017 7:48 am

jamesbond007 wrote:
Nexus06 wrote:
jamesbond007 wrote:With Agriculture the best method would be to turn more land into farming land. Some countries have alot of spare land, some don't have any.

You could also purchase farm tools. A farming subsidy.

Are u sure it's a matter of size? In Russia I have plenty of forest to cut in order to enlarge farming land, but I think it's not very productive.

For sure provide farming tools to farmers is another action good to do!

For me converting extra land for farming has been hugely successful. It costs the same as a canal upgrade, so not cheap. In one game of lgdr I have had two such upgrades. The result was getting over a 950, million ton surplus. If anything, too successful.

Not sure about Russia but in India it works very well.

Russia has the farming land in south, in the black belt which is owned by Crimean kanate. Cutting trees in the north would probably free mostly permafrost I think.

Any experience with night soil man?

jamesbond007
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Re: A bunch of silly newbie questions

Post by jamesbond007 on Sun Jun 25, 2017 11:23 am

I have used nighsoilmen. Hard to tell how good they have been. I have not had a famine whilst useing them.

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