Stuart Bailey wrote:Not sure where I picked up the info but I work on basis that a new town needs 2,500 recruits and 7500 other people.....women, children, slaves etc to make up the community. Cost £400,000 as you said and takes two years as you said.
Numbers may seem a high compared to many historic settlement voyages but the game generally rounds up. Very few Battalions would have 700 men in reality even if that was the paper strength and the number of wages being claimed.
I find it helps to send some food and seed grain with settlers so they do not starve before their first harvest as almost happened to the Pilgrim Fathers. So its worth while to build a granary and if on the coast a port. Some trained farmers amongst the settlers or settled in the surrounding area also seems to help.
As for what else to build with your new Town feel that this should be taylored to what type of place you want to be your new town to be for example the scores of new towns settled by the English and the Spanish in the C18 as the expanded into North America such as San Franciso, San Diago, Corpus Christi etc, etc are basically places were people live by farming, ranching and perhaps a little mining and fishing so you probably want them to have a Cathedral, a school, perhaps a fishing wharf and if you are really fancy a Opera House and sewers.
Other new "towns" esp on Coast of India, Africa and in Far East were basically Trade Posts on growth hormones think places like Madras or Hong Kong which started out as something like a fishing village if that. Then someone added a HEIC trade post and a fort and the next thing is something needs to be done about all the slums growing up around your fort and the anchorage is terrible. Basically think Trade and what will get merchants to come to yours rather than the rival down the coast?
In India or Far East this is probably an Exchange and a Port. But for Kingston its probably a Rum Distillery, a Brothel and a ship repair yard and a marked lack of a watch, wanted posters and law and order.
Thanks Stuart for the answer
i was hoping for a less costly solution, in terms of money and recruits to invest. While i completely agree when it comes to establish a settlement that will have to evolve into an actual town, let us say i'm founding St.Petersburg, or some Georgetown in Caribbean domains, i completely understand the need to invest such amounts of resources, and of course to support it with infrastructures and so.
But if you think about a small settlement in the Bay of Hudson, or Alaska, that it isn't meant to evolve into a real town, but at least a small village of 300 souls at best, there is no option there. I'm talking about, for example, a whaling station in Greenland.
I was wondering this could be like the Fortress example. If you want to have a fortress you spend x£ and one year to build it. But if you want to establish forts in Louisiana, or in Siberia, to handle natives, you probably won't build a starwort, but just a wooden fortress, or a stone fort at best, saving some resources. The same, if you wish to build St.Petersbourg the figures are correct, but if you want to build something less...
I try to get straight to the point
Imagine i wish to replicate what the HBC did in ore in game period. I want to settle the HBC thus granting a fur monopoly to the company i've formed as trade investment in America (FUR), let us say 10,000£ and 1,000 recruits. I will build a post and a fort in the chosen area, near the river and the bay, as historically did. I will build a trading post (fur), and maybe place a couple of colonial dragoon sqd on patrol in the nearby area to secure it from indian aggressions.
Then, to follow the rule, i should place 400,000£ and 10,500 recruits.
or
Maybe i could invest in building a Factory(RULEBOOK:can be set up as a trade investment including recruits, and in basic terms means the labour has been centralised into large town-based places of work. Existing industryworks from small shops or houses over a wide expanse of area. Factories bring benefits of central production, but also potential social problems. Existing trade investments can be converted into factories directly, but because of the disruption half the trade value will be lost. It is better to makefresh investments into factories; as the proportion relatively invested into factories increases, the oldtrade becomes less and less) and a Model Industrial Village (RULEBOOK:These villages can be created as self- contained communities, but only where investments in factories have already been made. A model industrial village takes two years to create. Each has schools, sewers and good housing, costing a total of £100,000 to establish. Upkeep is considered to be funded out of factory profits.)
Thus this approach, seems o me faster and cheaper if compared to the one regarding building a town.
Agree? or am i missing some points?
Again Thanks