My Swashbuckler (TM) character recently received a letter from a player running a nation in the same game, suggesting various paths my character could take in order to benefit from their in-game patronage (which would be very welcome!). The player also explained that they had no experience of running a Swashbuckler (TM) character, rightly anticipating that there would be some difference from that of running a nation. Which set me to thinking...
What are the main differences? My immediate reaction is that time moves really s-l-o-w-ly for a Swashbuckler (TM). A month for an army or a bunch of officials to move from town to town, or for an academy to be built, is more than reasonable; but a Swashbuckler (TM) achieves a day (or a few hours) worth of actions in a game-month - maybe just a conversation (and that not necessarily complete). That's ok - but makes it kind of hard to match speeds with a nation-state. Conversely (in my experience, and this may just be down to the way I play or the decisions I have made) opportunities can change rapidly; one month you are talking to some white men of dubious politico-religious affiliation, and the next you are out in the wilderness trying to decipher the natives (for instance).
What do my fellow Swashbucklers (TM) think are the big differences, and how feasible is character/nation interaction?
What are the main differences? My immediate reaction is that time moves really s-l-o-w-ly for a Swashbuckler (TM). A month for an army or a bunch of officials to move from town to town, or for an academy to be built, is more than reasonable; but a Swashbuckler (TM) achieves a day (or a few hours) worth of actions in a game-month - maybe just a conversation (and that not necessarily complete). That's ok - but makes it kind of hard to match speeds with a nation-state. Conversely (in my experience, and this may just be down to the way I play or the decisions I have made) opportunities can change rapidly; one month you are talking to some white men of dubious politico-religious affiliation, and the next you are out in the wilderness trying to decipher the natives (for instance).
What do my fellow Swashbucklers (TM) think are the big differences, and how feasible is character/nation interaction?