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An Academy of Arts

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The Real Louis
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An Academy of Arts

Post by The Real Louis on Wed Feb 29, 2012 12:01 pm

Another "academic question"... I'd like to train-up some home-grown architects, which I assume I could do by founding an Arts Academy (???). However, being a small nation I don't really want to squander 1,000 recruits in swamping the land with architects. Could I just train-up 100 or so and yet have them be effective? And (if anyone has any experience of this!) if I founded a generalised "Academy of Arts" could I then in subsequent years use it for training, say, 100 painters, 100 sculptors etc. Or would I need a different Academy for each speciality? (which then starts to get rather expensive).
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Re: An Academy of Arts

Post by Kingmaker on Wed Feb 29, 2012 6:20 pm

I would gues that you would need an Acedemy of Architecture and an acedemy of arts.

You can train as many or as little as you want however I would ask what effect this would have and how many are recommened.

Remember an academy works better with a head of that trade in charge.


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Re: An Academy of Arts

Post by J Flower on Wed Feb 29, 2012 6:30 pm

So long as the subject to be learnt comes within the remit of the Academy then I think you should be alright, your `Art's`Academy should be alright for Painters, sculpters etc. Would an Engeneering College serve you better for Architects, as it would have a broader base for other projects. Like surveyor missions, Engineer missions to Drain marshes, Build better Canals.It can also be used to look into improving exsisting maschines, with a view to improving them.
You can send any number of recruits upto the maximumum of 1,000.
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The Real Louis
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Re: An Academy of Arts

Post by The Real Louis on Thu Mar 01, 2012 1:23 pm

Thanks to both, some useful thoughts. A fine point - is Architecture and Art or a Science in this period??!

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Re: An Academy of Arts

Post by J Flower on Sat Mar 03, 2012 8:46 am

Maybe an idea is a combined College something with a title Such as :- Arts & Science, or Science & Technology, it will help to keep costs down. although it will restrict you a little as only one subject can be studied at a time.
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Jason
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Re: An Academy of Arts

Post by Jason on Sat Mar 03, 2012 11:45 am

Not sure if combined academies are allowed as such. I did once (as England) tried to create a combined "military engineering and artillery" academy (like the historic one at Woolwich) but had to create them as two separate ones.

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Re: An Academy of Arts

Post by J Flower on Sat Mar 03, 2012 12:03 pm

I have a Royal Scientific Academy & a College of Military Development. They both cover reasonably broad topics which enables me to place more tasks in them, with the Royal College at Woolich, maybe you could have tried Raising it as an Historical institution, & then statee that it taught Engineering & Artillery.
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Re: An Academy of Arts

Post by Jason on Sat Mar 03, 2012 12:12 pm

I did try that approach but Richard did, at the time, say I needed to have two institutions and not one.

Mind you, I was England so the cost really wasn't an issue Wink
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Re: An Academy of Arts

Post by Deacon on Fri Jun 20, 2014 7:46 pm


I wanted to add that richard seems to like to keep the categories pretty clean. I asked an academy to study a particular odd problem and ended up opening 3 academies. Cost not really an issue for me either, but I was a bit surprised. All three academies are types you'd expect.
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Re: An Academy of Arts

Post by Kingmaker on Sat Jun 21, 2014 1:06 pm

I needed 3 to look at finding Longitude in Game 3 which took a while but I did it...


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Re: An Academy of Arts

Post by Deacon on Sun Jun 22, 2014 1:50 am


One thing I have noticed is that the old game requirement of "must have a mission from so-and-so" are gone. It may make it easier, but I've invented a number of things that had this requirement without it.

I am wondering about longitude and the sexton which has the writeup that suggests research can't begin until 1720. Anybody done it before then? I think I will try.

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Re: An Academy of Arts

Post by Ardagor on Sun Jun 22, 2014 9:28 am

I just had a academy complete a project after 6 years of research (industrial lathe), I have considered giving up but finally we have arrived at our destination.

I have also tried to ask a science academy to try to work on generic scientific research when I was out of ideas and they have actually managed to squeeze out something useful (Improved knowledge of human anatomy).
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Re: An Academy of Arts

Post by Kingmaker on Sun Jun 22, 2014 11:43 am

you also need the right people t try and research these things. I had the 2 from England, nicked them and gave them good wages and their own mansions to work out of


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Re: An Academy of Arts

Post by Deacon on Mon Jun 23, 2014 10:18 pm


I have a hypothesis that the more nations have access to something, the easier it is to research it.

So if you get something first, bully for you, but you're not likely to be the only person with it for very long.
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Re: An Academy of Arts

Post by Kingmaker on Tue Jun 24, 2014 12:51 pm

except for Longitude that requires Observatories, 3 academies, the right person and approx 5 to 6 years worth of observations from the observatories and then some more research....


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Re: An Academy of Arts

Post by Deacon on Tue Jun 24, 2014 4:40 pm

I guess we'll see. I've researched things without the right person more than once.

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