by Deacon Sun Apr 14, 2013 12:34 am
I think part of the problem is that the nature of the game is only an imperfect simulation of history. There are obviously good reasons for limited treaties, but it distorts the historical context. Ditto marriages. Historically, they would create long term alliances (typically, anyway), but in-game, the positions can't be completely bound by such for the same reasons you can't do long term treaties.
So as a consequence, you have to play positions more as nation states, looking for immediate return, because the game doesn't really support the longer term view. In addition, even if it did support the very long term view, the only in-game currency to reward that long term view is honour. Most of us would rather have real and immediate rewards instead of a few points of honour, I think.
Not mind, that I am suggesting that these decisions are wrong. I think playability of a game must trump accuracy, else you have a beautiful game that nobody wants to play :-). But I can't help wishing there was a way to have both here...