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Agema Publications

A forum for the disscussion of the Play by Mail games from Agema Publications


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Nexus06
Marshal Bombast
The Revenant
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    Holes in the Road

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    jamesbond007
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    Post by jamesbond007 Sat Oct 09, 2021 7:18 pm

    Marshal Bombast wrote:
    jamesbond007 wrote:The whole point of the caravansaries is that they link up busy big towns. Would the Siberian towns be too small in population to bring in large incomes.?

    Probably not worth it for just between Siberian towns. Could be quicker than building new towns in Siberia.  Might be better to consider their contribution to the overall Tea Road rather than just linking up Siberian towns.  

    Again it comes down to the game mechanics more than strict historical reality and likely cheaper than trying to set up a special construction project for the Tea Road, which might suggestion it's cheaper to just upgrade the roads that the merchants would travel along.
    The tea road is interesting. As most of it would be in Russia mainland rather than Siberia. Some of it would also be in China, so upto the Chinese player rather than Russian. Be interesting to see how Richard referees it. My guess would be only Russian Siberian towns can build caravansaries between them. Be interesting to see how cost effective they would be. Not much population but the benefit  of traders travelling along the road.

    Caravansaries are only £5000 each but how many would be needed to link up Siberia and the tea road. Caravansaries should be spaced out roughly one at the end of each day’s travel. How many would be needed ? Or if you wanted postal hostels built into the Caravansaries then it’s £10,000 each.

    It could be a fun, interesting project. You can only build caravansaries between two towns each turn.? How will that pan out, if not many Siberian towns are currently up and running.? I would guess there is going to be a lot of checking with Richard. Extra Turn fees alot of work involved.

    Best of luck, if you go for it. Please tell me how it goes. I cannot recall it being done before.
    J Flower
    J Flower
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    Post by J Flower Sun Oct 10, 2021 4:23 am

    Whilst on the subject of infrastructure improvements here are a couple that are not in the book which have been introduced in Russia in Game Seven:-

    Roadside Trees
    Trees can be planted alongside a road to provide shade in the summer, and which can also serve as
    road markers in winter. The cost of introducing these is the same as a road level, and takes ten years.

    Improved bridges and fords

    Canal towpath improvements

    Milestones on Canal tow Paths.

    The first is obviously a long time in actually being of any benefit, so will probably be ignored by most or ridiculed by others.

    The other three all take a year to enact & are beneficial to EH.

    A cheaper way of linking towns is to build stockades in the region or along a certain route then place troops on patrol in them. Admit have not worked out SPM ( Stockade per Mile) However it seems to work. You don't need a unit per stockade either simply an order that the units are patrolling & using the stockades.

    Something that fellow Russian players may consider doing is introducing District governance, So that it is easier to control Have managed to do it in Game Seven, then raised doctors, administrators & the like at a district level rather than having to raise huge numbers on a Nation wide level so that the Moscow District has a Good level of coverage in Doctors whereas other districts are playing catch up as & when recruits are available.


    The point about only Muslim counties being able to build caravansaries has I think been cleared up, it should be born in mind however that Russia as it expanded took over Muslim regions as well, so dependant on the point of Historical expansion Russia in the various games may well have Muslim subjects as well as its mainly Orthodox core religion.

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    Nexus06
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    Post by Nexus06 Sun Oct 10, 2021 4:23 pm

    J Flower wrote:

    Improved bridges and fords

    Canal towpath improvements

    Milestones on Canal tow Paths.

    The first is obviously a long time in actually being of any benefit, so will probably be ignored by most or ridiculed by others.

    The other three all take a year to enact & are beneficial to EH.

    Did you investigate the argument with an appropriate academy or are those suggestions from the privy council?
    J Flower
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    Post by J Flower Sun Oct 10, 2021 8:21 pm

    No, more a case of making it up as I went along, The Confused Czar, thought they were good ideas & suggested them to his advisors.

    Just give it go & see what happens.

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    Marshal Bombast
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    Post by Marshal Bombast Sun Oct 10, 2021 10:20 pm

    J Flower wrote:No, more a case of making it up as I went along, The Confused Czar, thought they were good ideas & suggested them to his advisors.

    Just give it go & see what happens.


    Would be a brave advisor who disagreed with a confused autocrat!

    Probably best to give it a go as you say.

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