Since I had made some treaties with NPC states, and was disturbed that these might be completely shredded if a new player picked the position up, I asked Richard for clarification on the rules about treaties and new players. Since what he gave me seems useful to everyone, and I think everyone ought to know how the rules work, I'm going to share what was in my turn here:
Discourse on the Treaty Rules
Should a nation not comply with its treaty obligations, that nation's honour score would have a
steady downward pressure turn after turn until the matter is resolved. This inevitably means that the
nation in question will collapse in rebellion and other internal pressures eventually if the matter is
ignored. So, for example, if the Honour score was as high as 30, even so it is reasonable to assume
that in the space of three years this level will have been wiped out and disaster awaits if nothing is
done to solve the problem. That is a strong reason to comply with treaty obligations, or if you cannot
to make a comparable offer to solve the problem.
If in the meantime, to take another example, a small nation was invaded and defeated completely by
a more powerful state, in direct contravention of a treaty, then the smaller national government will
be forced into exile, but in the meantime the Honour collapse will begin, and eventually the small
state will rebel against its new master, whose armies won't be responding to orders. In other words,
the short term gain could effectively lead to a civil war and the collapse of the bigger state to the
advantage of the smaller, exiled, government of the smaller state. That is hopefully an extreme example,
but should show how the new system will work in practice and make it simply not worthwhile
deliberately breaking treaties as those who do so will end up risking losing everything, without
recourse to unrealistic use of a 'court agema' (I have in the past frequently winced when that wording
has been used by players!).
When a new player takes on a position in the game he is not technically bound by treaties made by
previous incumbents, and while by itself he will not be subject to the steady downward pressure
described above, an existing player can work this to his advantage if he deems the new player as
being unwilling to carry on with an existing treaty. This could be used as a casus belli (a legitimate
reason) for war, or for a diplomatic propaganda effort which can damage the new player’s honour.
The difference is there won’t be anything automatic about damage to a player’s honour month-in,
month-out where he has been held as having broken a treaty; with a new player it takes more visible
effort to damage his honour in such cases, but it is very much still a case of what is deemed morally
right in the eyes of your own aristocracy and/or contemporaries.
An example of a previous treaty which isn’t binding on players but which can be used to damage
someone’s honour would be the Treaty of Westphalia which was arranged decades before the start
date of the game! However it would not be reasonable for a consistent drain on a player’s honour to
take place for a perceived breach of it, and such logic also applies to player-produced treaties in
relation to a new player who didn’t sign it but where the treaty applies to his nation.
So, I take it that while you aren't technically bound by a treaty by a former player of the position, that as richard says " it is very much still a case of what is deemed morally
right in the eyes of your own aristocracy and/or contemporaries." So, even if you didn't personally sign the treaty, if the treaty was/is just and fair that you can suffer for breaching it, just not to the extent of one you wrote and signed yourself.
Discourse on the Treaty Rules
Should a nation not comply with its treaty obligations, that nation's honour score would have a
steady downward pressure turn after turn until the matter is resolved. This inevitably means that the
nation in question will collapse in rebellion and other internal pressures eventually if the matter is
ignored. So, for example, if the Honour score was as high as 30, even so it is reasonable to assume
that in the space of three years this level will have been wiped out and disaster awaits if nothing is
done to solve the problem. That is a strong reason to comply with treaty obligations, or if you cannot
to make a comparable offer to solve the problem.
If in the meantime, to take another example, a small nation was invaded and defeated completely by
a more powerful state, in direct contravention of a treaty, then the smaller national government will
be forced into exile, but in the meantime the Honour collapse will begin, and eventually the small
state will rebel against its new master, whose armies won't be responding to orders. In other words,
the short term gain could effectively lead to a civil war and the collapse of the bigger state to the
advantage of the smaller, exiled, government of the smaller state. That is hopefully an extreme example,
but should show how the new system will work in practice and make it simply not worthwhile
deliberately breaking treaties as those who do so will end up risking losing everything, without
recourse to unrealistic use of a 'court agema' (I have in the past frequently winced when that wording
has been used by players!).
When a new player takes on a position in the game he is not technically bound by treaties made by
previous incumbents, and while by itself he will not be subject to the steady downward pressure
described above, an existing player can work this to his advantage if he deems the new player as
being unwilling to carry on with an existing treaty. This could be used as a casus belli (a legitimate
reason) for war, or for a diplomatic propaganda effort which can damage the new player’s honour.
The difference is there won’t be anything automatic about damage to a player’s honour month-in,
month-out where he has been held as having broken a treaty; with a new player it takes more visible
effort to damage his honour in such cases, but it is very much still a case of what is deemed morally
right in the eyes of your own aristocracy and/or contemporaries.
An example of a previous treaty which isn’t binding on players but which can be used to damage
someone’s honour would be the Treaty of Westphalia which was arranged decades before the start
date of the game! However it would not be reasonable for a consistent drain on a player’s honour to
take place for a perceived breach of it, and such logic also applies to player-produced treaties in
relation to a new player who didn’t sign it but where the treaty applies to his nation.
So, I take it that while you aren't technically bound by a treaty by a former player of the position, that as richard says " it is very much still a case of what is deemed morally
right in the eyes of your own aristocracy and/or contemporaries." So, even if you didn't personally sign the treaty, if the treaty was/is just and fair that you can suffer for breaching it, just not to the extent of one you wrote and signed yourself.