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Agema Publications

A forum for the disscussion of the Play by Mail games from Agema Publications


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    Role of Advisors (What do you use them for?)

    MarkTurner26
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    Post by MarkTurner26 Fri Nov 09, 2012 12:01 pm

    Following on from the role of religion thread that we have on going, I thought about having another one on the role of advisors...

    One of the greatest pieces of advice I got when I started this game was to ask you advisors for advice for example where to build the next fortress or advice regarding a potential campaign. As I have gone on in the game I now have a great RP aspect with my advisors which really enhances the game for me.

    I suppose you can extend this to all personalities who can advise you based on the traits that were assigned (as well as the hidden ones!) to them.

    Just as an act of sharing knowledge how do you guys use your advisors if you use them at all?
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    Post by Guest Fri Nov 09, 2012 7:55 pm

    I think in some positions advisers can be very helpful. They can be very useful in giving an overview if you are just joining a game or as a new player. However, I would be wary of relying too much on them. If you ask a generic question, like 'what would make my nobles happy?', you may merely get the obvious reply 'a tax cut'. If you ask 'how do I expand trade?', then you may get a similar banal answer. I guess they are the kind of answers which really refer you back to the rule book. They are likely to be more useful when trying to deal with NPCs or to get a quick overview of foreign policy where the GM can at least make a genuine attempt to help you understand some puzzling aspect of the game.

    I have probably not used them that well in the past, certainly not in terms of advising on military campaigns.

    Also it is quite possible that your advisor is a spy for another power. This is a major problem in G7 for England as nobody really knows who controls various MPs, some of whom act as advisers. Various factions are fighting to promote their own cause and the pre-occupation with their own survival (being on the winning side) probably over-rides the usefulness of any information they will provide to the player.

    I like the question, though.
    MarkTurner26
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    Post by MarkTurner26 Sat Nov 10, 2012 6:47 pm

    I have to say, the key for me is not giving one advisor too much power, but my plan is generally to watch for the first signs of ambition.

    Them being spies is always a risk, but there is always that sort of risk, no doubt in Game 6 there are those who have spies in my realm (dont worry I will find them), its really a given.

    But I look forward to the replies I get from my advisors. For me also it personalises the game for me.
    J Flower
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    Post by J Flower Mon Nov 12, 2012 4:10 am

    The mistake I sometimes make is asking more than one advisor for information on the same question, it will virtually always mean two conflicting responces.

    I have also learnt not to ask the what do the nobles think at the moment question.

    on a similar theme, have any of you used your academies in an advisory role, asking an ecomimic institution for advice for example, I just wonder if that would work better than a single advisor.
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    Post by Guest Mon Nov 12, 2012 9:42 am

    I've made the same mistakes as Jason and got the same confusing advice. Perhaps oddly, if I ask for advice on how to handle a relationship with a foreign power, I get much better advice from my foreign minister than the ambassador in that country.
    J Flower
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    Post by J Flower Tue Nov 13, 2012 3:30 am

    interesting point Jason, apart from passing letters more safely do ambassadors have any other useful function? Will they help your spies?
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    Post by Ardagor Tue Nov 13, 2012 5:30 am

    From the rules about spies page 32:

    "If you operate spies in a state, they will usually report to your embassy if you have one present. While involving a risk to the embassy, spies operating from an embassy have a greater chance of escape as they can try and take refuge within it."
    MarkTurner26
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    Post by MarkTurner26 Tue Nov 13, 2012 9:58 am

    I find that ambassadors give an extra form of communication, whilst you can always write letters which many do, I also find you can communicate through your ambassador with said parties. Plus I have found also you can have your ambassador act as high profile spies, wining and dining people, whilst this does not always work it enables you to make friends with other people you wouldnt have made with your spies. Plus I suppose in a way it detracts attention away from your spies, but I suppose people are always on a lookout for internal spies.

    Another question is has anyone as players allowed advisors to act independantly, setting them budgets and such, if so how has it worked for them?

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