Marshal Bombast wrote:As said above EH of 5 Richard says is roughly the same as it was in the previous year. I'm not sure how Richard calculates it though e.g. is a yearly average used (most likely some type of this in my opinion) as opposed to just using the December EH which could have been drastically up or down from the previous few months e.g. in the event of famine, war and Treasury debt.
I have tried to model this going back a good few years, refining my assumptions and trying to get an accurate forecast for the coming year. It isn't 100%, but I have been able to get fairly close. Tax and trade work on different calculations. For tax it certainly isn't a single modifier using December EH, but neither is it a simple yearly average. The most accurate results I found were using a quarterly average, slightly weighted. No doubt having disclosed this, the method of calculation will change! Tax is certainly more predictable than trade so I might be overcompensating for insignificant movements. The other thing to consider is that populations increase every 5 years (normally).
Marshal Bombast wrote:EH should help trade but I think it depends on what you have traded in compared to the market in that geographic sector so is harder to work out, and this does not account for trade subsidies. From a GM (I GM RPG's and this is the way I would do it) and numbers game point of view I would think it easier to base off that nations EH for judging trade income - also perhaps having 0% trade encourages more trade with your country so there is more profit as there are more transactions.
Colonies are implied by Richard in one of the supplements I think to help improve trade income and are what is built into colonial powers income and why they do better than other foreign powers in those trade areas. I suspect this is more of a modifier than a straight increment ratio.
Famine does not always drop your EH but you have to work hard or pay lots if you have the right investments to overcome/avoid the famine issues and preferably have enough food to tide you over one or two years of famine.
Trade is much harder to model because there are so many different variables, not least products, changes in tariff rates by other players, general competition, losses to storms or simply demand exhaustion. I think there is a natural decay rate to existing trade which is being factored in so if you start with trade of £100K in a specific area but do not invest, returns may drop by 5% to £95K in the second year if you do not invest more in that area to maintain market share.
We are simply dealing with too many unknowns to make reliable estimates. Is it better to invest in named products which another player might be competing in or is it better to just invest in general trade, avoiding specific competition? No single player can have the answer to that one and whilst the old economic report used to provide a few clues it is years since that was scrapped.
I have noticed that the new top trade list in each region is dynamic, i.e. updated for changes made throughout the year, rather than simply a summary of the situation at the last income round. So this does provide some clues where investment has been made or lost.
You've certainly done well to avoid a fall in EH from famine. Even with mitigation there tends to be an initial drop simply because the farmers are poorer with no crop to sell and they have to buy new seed grain for the next planting.
Marshal Bombast wrote:What I'm not sure about is the effects in an example like Japan who said elsewhere on this forum that (IIRC) their income was £103,000,000 last income turn and how the country deals with that as there appears not to be inflation in TGOK - would be a nightmare to manage if it was. I'm not sure where all the metal comes from to create it and then there's the storage issues, unless like RPG players you ignore encumbrance. With all that rice wouldn't the demand and/or price drop putting farmers out of business a bit like if we gave more than 10% grain in charity in any nation. Maybe I'm misunderstanding how Japan's income is linked to their rice harvest.
2 very good points! Inflation does not seem to be factored in otherwise those economies with ridiculously high growth rates (and EH) should find themselves in a tricky situation.
As to quantities of material required to support huge trade numbers, having captured a rather large quantity of wine I didn't have a clue what to do with it. So I calculated how many glasses of wine in a bottle, how many bottles in a barrel, how many barrels in a liner, to work out how long it would take the population to drink it (and how much more I would have to capture to satiate their thirst for the remaining few months of the year). I'm fairly sure the substitution effects were not considered in the economic model either. More pertinently, I also looked up how much water/rainfall was required to grow the grapes to produce so much wine and discovered that in the convoy I had captured there was more wine than could have been grown by the grapes even if it had been raining almost continually throughout the growing season (which would of course likely have led to lower yields anyway). My conclusion was that the economic model used in LGDR just isn't that sophisticated.
There doesn't seem to be a maximum size of trade in any game which would obliged players to limit investment in each area to a sensible size to avoid depressing prices or exhausting resources. I have known that sometimes mines stop producing, but the same does not seem to apply to agricultural produce.
Marshal Bombast wrote:With exchange rates I think it is what the coinage is made out of 1 Gold Coin = 10 Silver Coins = 100 Base Metal Coins. Though they can be revalued, including forcibly downwards with low EH and treasury debt I suspect. If I hear of a currency I tend to look at what it was historically made of. If I ever get a bullion supply in a small enough country I would consider issuing gold coinage and revaluing upwards as debt management is easier with the higher value coinage/currency. Will be interesting to see what the paper money of G10's Danish bank does as the supplements don't go into detail, on this other than you can literally print money.
Also am not sure how war will affect income, other than what Richard has told us about losing trade ships works.
Good luck with that - as I think I implied earlier, revaluing currencies seems to be a really risky thing to do with unknowable consequences.