Jason2 wrote:I'm glad you've found the discussions interesting. Chinese positions are underplayed in games so the chances to even try out the warship designs haven't been fully explored.
I do find quirky positions add an interesting flavour. I once played Japan (a couple of decades ago) for a while, thinking I could explore the kinds of technologies I wouldn't otherwise have bothered researching, but to be honest after a few turns I found playing in relative isolation a bit boring. I tried to develop the economy, but with it being based on rice, a famine a few turns after I joined wrecked both. After that it just drifted a long for a while and I never really managed to find something in the position which I could latch onto as a reason for persevering. Doing Japanese things would keep honour up, but I couldn't really find a grand purpose/objective - and that was when game turns were much quicker. Chinese technology is more interesting and there is more to research, and we do have your experience as someone who has played China in 2 games and managed to develop aspects. I certainly think that for the right player, more active Chinese or Far East players generally would bring a different flavour to games. Not saying the Spanish Succession is getting a bit stale, but one of the odd things I noticed in G10 was that characters I had introduced based on their historic interests seem to have just been lifted and used in somewhat unhistoric ways. A good example would be Cardinal Tomasi. I asked for him to be sent from Rome because he was the Examiner of Bishops and was sympathetic to the use of the vernacular; historically if there was one man who could have brought some Anglican bishops back to Catholicism, and made the case for a modified Anglican liturgy acceptable to Rome, it would have been him. He was not interested in politics and no more a 'Jacobite' supporter than any other Catholic bishop (though it is safe to say he would not have got on well with the usurper William). But in G10 he appeared as a kind of chaplain to King James, a chaperone to keep him out of trouble - not the kind of role he would have taken on as it would have been a considerable demotion. Does underline that for the game to keep some semblance of history, it does need players who seek to stay broadly within plausible limits, which you are doing with China.
I think in some games Burma and Siam were active, but I don't remember anyone ever trying to play the Malaysian States which could make it more interesting for a Chinese player?
Jason2 wrote:As to naval battles, I think China v England is unlikely, I suspect we would see a conflict with the Dutch or Spanish first. However if we want to go with the "1420" story line, I think we will see Chinese fleets turning up in European-controlled ports in India in the near-ish future. Must admit do have this fantasy of a Chinese fleet visiting London in-game on a friendship visit. Besides, its the time it takes for a Chinese position to build up a fleet that also limits the opportunities for naval warfare. I have been Lord Fong in G9 for six game years and it's taken me that long to build up a fleet of 200 warships (of various sizes), plus 200 liners, but given my initial navy was 0 plus 0 liners...
OK - 6 years afloat and no major disasters along the lines of the Russian navy in G7 is an achievement in itself. I was probably again thinking more of G7 where Spain has rights to trade in China so a Sino-Spanish naval battle seemed unlikely, and the Dutch have been virtually wiped out by my fleet so the few ships they have left could probably be overhauled by a single junk. That is why I wondered about potential conflicts in India being more likely (for non players, in G7 France is at war with Persia with most of the fighting seeming to be around India; if England/Spain starts off again then there is the theoretical risk that Spain repeats her usual tactic of paying 3rd parties to fight her wars for her and bribes China to launch an attack on English colonies). I am certainly not suggesting that England would launch an invasion of China, although if China has yet to build a fleet in G7, perhaps that isn't such a bad idea after all?
Jason2 wrote:On technology sharing, I put it down to a game mechanic, it's simply easier to manage the games if there isn't that automatic sharing even in team positions You have to bear in mind it is quite rare to have more than one Chinese position active at any one time, so who would you be sharing with? In G9 we had about three months a little while back where Shantung was active, played by Roy/Rozwi (and am now trying to work out if someone else is playing Shantung). In G8 we had two positions active for a few years and we had two periods where a third was active...in fact we might have had a wild heady month when four were active. But in G10 there is just an active Kwantung and in G7, as you know, no Chinese positions are active.
On the Kobukson, risk of stating the obvious, in G7 is it worth sending an envoy to Korea and seeing if you can get hold of the technology? I have never played Korea and can only recall one game (G8) where it was an active position-and even then briefly-but I think Korea has more independence than the other Chinese positions. You might be able to do a deal? Hell, if you're really lucky, maybe you will find a Korean King who wants English support so he can break away from the Empire?
I can see how it might be easier administratively not to have automatic sharing of technology, but it would be a good way to ensure that players who join a Chinese position mid-game would not feel inferior to those who have been in for longer. It would remove a potential source of conflict and encourage team play which you feel is essential to Chinese setups. More than any other position Chinese technology is specific to them and as you say does add flavour. I suppose this point is just an expansion on the idea for a separate Chinese rule supplement which puts all the technology together so potential China players would be able to plan what they would do in Chinese terms without looking at it (as I do) as a variant on European technology and then trying to match nearest technology to make sense of it all.
Perhaps I am also thinking of my experience with Japan. It seems that since Kwantung is the only province allowed to trade with foreigners, other Chinese positions are up to a point dependent upon Kwantung's economy and there are limited opportunities for independent diplomacy - can't sign trade agreements with foreigners, Chinese positions might lose honour if they involve themselves in European politics, etc. There is usually some positives to balance the negatives, but I'm struggling to see them, and perhaps that is why there are seldom more than 1 active China position for any significant period. Active players normally means that the rules evolve which in turn should attract more players, etc.
On Kobuksons - I think I've tried twice, but each time it proved impossible - no ships can get close to Korea to allow an emissary to land, all trade has to go through Kwantung, for anyone to get past the Hong I would have to bribe my way across China, and if I was prepared to do all that by the time my man had walked across China and arrived in the capital of Korea (not even sure what that is), he would probably get a Richard 'no', or a "how do you propose to get the Kobukson back to England since no foreign ships are allowed to trade with Korea" ... it is a peculiarly Chinese problem which you may be able to get round as Kwantung, but which is very frustrating from the other side.