by Papa Clement Sat Aug 15, 2020 7:43 pm
Stuart Bailey wrote:Playing a "pirate" position in Glori is tough but as I see it you have three basic options:
1) The "Blackbeard" option - Play a classic Hollywood Pirate....you and your crews respect no one and plunder all and sundry under your own flag. Live a glorious life of rum, girls and loot and become subject of a 1000 tavern songs. Great for getting up the honour list but not really a life style with long term prospects if you annoy the hell out of everyone.
2) The "Piet Hein" option - Basically play a merchant company like the Dutch West Indies Company but one who is happy to smuggle and arrange for "accidents" to happen to trade rivals, but try to hide these incidents under false flags and the like. If War breaks out you might consider a bit of legal privateering.
3) The "Forbin" option - Not unlike option 2 above but acting as a Officer or a Colonial Governor of the Crown. Exchange freedom for orders, but also a budget and ability to sale your prizes at full price and walk freely in your home country.
What probably should be noted is that many of the most successful "Pirates" flipped between these options. So Henry Morgan was a out and out option 1 but with Welsh charm, back handers and careful target selection made it to Sir Henry Morgan Gov of Jamaica and a safe 2/3 before the hangman caught up with him. Same could be said about Francis Drake only in his case it was more like 2 to 1 to a Knighthood and rear admiral of the English Fleet rear admiral and option 3.
A lot will depend on your starting position and reaction of other players and how you approach them. Some may react with horror and want to hang you but others may be happy to turn a blind eye and even even extend a bit of under the table patronage.
I generally agree with this summary, but would add 2 more options based on the most successful pirate position ever run in any game (HWIC in G7):
4) pirate hunting - this will put you on the right side of most players so could give you an income stream, and it means you can eliminate potential future competition if you decide to swap sides. This is different to the Forbin option, but if you do clear out pirates then many grateful nations may find you too useful to let you just drift off.
5) offering intelligence services - again this was something HWIC did very effectively. It is very time consuming and costly for players to gather evidence, and there is always the risk that a character they send can get assassinated (as happened this month in G7) even when he was not a spy and all he tried to do was co-operate with Spanish authorities! A 3rd party able and willing to undertake low level intelligence gathering such visiting a port to count the number of warships present, then passing information back to those willing to pay for it, is much less risky than capturing trading ships at sea. It also gives players the option of denying involvement which some rulers have perfected! Of course you will need to be prepared to put the effort in to diplomacy to build relationships with players and if you play both sides off against each other then you risk a backlash (as happened in the case of HWIC), but it could lead to an interesting game option.
A further thing to remember is that honour works differently for 'pirate' positions - so if you do try to be an 'honourable' pirate rather than a traditional 'kidnap, torture, loot' etc type, you may struggle to get to the top of the honour table.
So there are a range of options you might not have thought of. If you are just trying to be disruptive and annoy as many players as possible your may have some fun at their expense for a few months before your ships are sunk, but as a longer term option it has limited appeal. If you are smarter and work with nations to help them (as HWIC did very effectively in the early years of G7) then provided you avoid making the same mistakes they did, you could end up with a very interesting small scale position where you could try many things you would not be able to do in a larger country position.