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Last edited by Johntindall on Sun Mar 12, 2023 9:08 pm; edited 1 time in total
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Johntindall wrote:At the moment, six months' in the field can result in needing six months' of recovery time. To me, this can stifle players' willingness to move around. Gloire de Roi has doubled recovery rates in cities, bases and ports. Would this lead to more player actions as the recovery "cost" is redcued?
** I can't seem to edit the poll, so if you want both option 2 & 3, then please vote for both **
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Stuart Bailey wrote:As for repair of Roman Galleys v C18 Lineships at sea. Compared to a Lineship a Roman Galley carried a much larger crew compared to the size of the ship which limited its ability to carry the spare timber, masts, cordage, sail cloth etc required to carry out repairs at sea as well as only limited suppliers of food and fresh water required by their hard working crews. Plus if they spent much time at sea they their timbers got water logged and such "slow" galleys suffered a major combat disadvantage against other Galleys which were dry and rested.
This resulted in ancient galley fleets needing to spent much more time in ports or on shore doing repairs and gathering supplies. With majority of really crushing ancient Naval defeats happened when a fleet was caught beached with large parts of crews away from their ships gathering food, water and fire wood. So allowing "repairs" which I assume includes re-supply and resting oarsmen to be conducted quicker in port than on some beach would seem to be reasonable as everything closer to hand.
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jamesbond007 wrote:I must point out. This discussion is based on Rome rather than Glori. But I have never known sick lists and the lack of grain to be as bad and hard to achieve as it is in game ten Glori. Only this turn in game ten. None of the big nations have achieved a grain surplus.
It looks to me like a deliberate Ploy from Agema to make grain harder to come by and create more sick lists. So Rome could be like game ten in Glori. Does Agema realise it is seriously hurting game play and fun.?
Marshal Bombast wrote:jamesbond007 wrote:I must point out. This discussion is based on Rome rather than Glori. But I have never known sick lists and the lack of grain to be as bad and hard to achieve as it is in game ten Glori. Only this turn in game ten. None of the big nations have achieved a grain surplus.
It looks to me like a deliberate Ploy from Agema to make grain harder to come by and create more sick lists. So Rome could be like game ten in Glori. Does Agema realise it is seriously hurting game play and fun.?
True the TGOK G10 June 1706 newspaper didn't list any of the 'big' nations as having a good harvest.
However before jumping on Agema conspiracy theories I suggest players ask their ministers how they can get surplus grain without having had a good harvest because in all the games I've played it's been possible. It's not always a quick fix but worth it in the long run!
With proper planning I've never had a problem with the way sick lists have increased or decreased, and weatherwise the campaigning season isn't that long so I'd expect more problems at certain times of the year. In fact the same game turn I've been pleasantly surprised by how quick the SL is coming down with preparation and the right conditions in place.
Hapsburg wrote:I am happy with the current rules and will leave it to Agema to amend or delete.
It would be a large amount of work but it would be great to have a comprehensive rulebook incorporating all supplements.
Cheers
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Hapsburg wrote:"rest until fully recovered" is my order from Glory Starting using it a while ago when I had a battalion with a sicklist of 13!
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Johntindall wrote:And at Cannae, I’m about to experience my first battle. What errors, misunderstandings and bloodshed await?!
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