by Deacon Sat Oct 27, 2012 1:49 pm
I'm travelling, so haven't had time to distill my thoughts, but in general I think:
1) Reciprocal treaties could be repudiated by a new player with say 6 month notice. IE treaties that agree to mutual defense, mutual trade, mutual non-aggression, etc.
2) Treaties that are not reciprocal aren't repudiatable. This would include even I give you trade concessions for a non-aggression treaty. To be repudiatable, the treaty needs to be trading the same things. IE, if I pay you 1M pounds not to attack me, once I've paid, the treaty stays, or if France agrees with Spain to let the austrian candidate take the spanish throne, then the concessions and agreements around that can't be undone later. The thought needs more refinement, but once you make a trade for something, if you've paid up, then the other party can't get out with a player change. My concern is that if you allow all treaties to be abrogated, then you create a situation where one party can end up paying and getting nothing despite having acted in-game in good faith because the new player doesn't want to live up to the bargain even though his position got something. Richard, of course, could judge a treaty so unbalanced that breaching it wouldn't cause much honour loss and could counsel a new player so. This helps avoid the problem of "I'm quitting, and I liked player y, so I'm going to do a treaty to give him all my stuff."
3) Agreed treaties all ought to be published in the paper. The easiest mechanism is to have all parties agree, then all individually submit the treaty to the paper. When the paper receives the EXACT same treaty from all parties it is published, and then the players turns can permanently note the treaty publication date. New players could then just get a copy of that paper with their set up. This does make secret treaties unenforceable by the honour rules of the game for public treaties, but that seems reasonable to me. If you're making secret agreements, then there is no public commitment upon which your honour hangs, and you can deny it all. A player might, depending upon the circumstances, take some honour hit, but it isn't anything like a public endorsed treaty.