Another "academic question"... I'd like to train-up some home-grown architects, which I assume I could do by founding an Arts Academy (???). However, being a small nation I don't really want to squander 1,000 recruits in swamping the land with architects. Could I just train-up 100 or so and yet have them be effective? And (if anyone has any experience of this!) if I founded a generalised "Academy of Arts" could I then in subsequent years use it for training, say, 100 painters, 100 sculptors etc. Or would I need a different Academy for each speciality? (which then starts to get rather expensive).
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An Academy of Arts
The Revenant- Prince
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An Academy of Arts
Kingmaker- Admin
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Re: An Academy of Arts
I would gues that you would need an Acedemy of Architecture and an acedemy of arts.
You can train as many or as little as you want however I would ask what effect this would have and how many are recommened.
Remember an academy works better with a head of that trade in charge.
You can train as many or as little as you want however I would ask what effect this would have and how many are recommened.
Remember an academy works better with a head of that trade in charge.
J Flower- Emperor
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Re: An Academy of Arts
So long as the subject to be learnt comes within the remit of the Academy then I think you should be alright, your `Art's`Academy should be alright for Painters, sculpters etc. Would an Engeneering College serve you better for Architects, as it would have a broader base for other projects. Like surveyor missions, Engineer missions to Drain marshes, Build better Canals.It can also be used to look into improving exsisting maschines, with a view to improving them.
You can send any number of recruits upto the maximumum of 1,000.
You can send any number of recruits upto the maximumum of 1,000.
The Revenant- Prince
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Re: An Academy of Arts
Thanks to both, some useful thoughts. A fine point - is Architecture and Art or a Science in this period??!
J Flower- Emperor
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Re: An Academy of Arts
Maybe an idea is a combined College something with a title Such as :- Arts & Science, or Science & Technology, it will help to keep costs down. although it will restrict you a little as only one subject can be studied at a time.
Guest- Guest
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Re: An Academy of Arts
Not sure if combined academies are allowed as such. I did once (as England) tried to create a combined "military engineering and artillery" academy (like the historic one at Woolwich) but had to create them as two separate ones.
J Flower- Emperor
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Re: An Academy of Arts
I have a Royal Scientific Academy & a College of Military Development. They both cover reasonably broad topics which enables me to place more tasks in them, with the Royal College at Woolich, maybe you could have tried Raising it as an Historical institution, & then statee that it taught Engineering & Artillery.
Guest- Guest
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Re: An Academy of Arts
I did try that approach but Richard did, at the time, say I needed to have two institutions and not one.
Mind you, I was England so the cost really wasn't an issue
Mind you, I was England so the cost really wasn't an issue
Deacon- Emperor
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Re: An Academy of Arts
I wanted to add that richard seems to like to keep the categories pretty clean. I asked an academy to study a particular odd problem and ended up opening 3 academies. Cost not really an issue for me either, but I was a bit surprised. All three academies are types you'd expect.
Kingmaker- Admin
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Re: An Academy of Arts
I needed 3 to look at finding Longitude in Game 3 which took a while but I did it...
Deacon- Emperor
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Re: An Academy of Arts
One thing I have noticed is that the old game requirement of "must have a mission from so-and-so" are gone. It may make it easier, but I've invented a number of things that had this requirement without it.
I am wondering about longitude and the sexton which has the writeup that suggests research can't begin until 1720. Anybody done it before then? I think I will try.
Ardagor- Prince
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Re: An Academy of Arts
I just had a academy complete a project after 6 years of research (industrial lathe), I have considered giving up but finally we have arrived at our destination.
I have also tried to ask a science academy to try to work on generic scientific research when I was out of ideas and they have actually managed to squeeze out something useful (Improved knowledge of human anatomy).
I have also tried to ask a science academy to try to work on generic scientific research when I was out of ideas and they have actually managed to squeeze out something useful (Improved knowledge of human anatomy).
Kingmaker- Admin
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Re: An Academy of Arts
you also need the right people t try and research these things. I had the 2 from England, nicked them and gave them good wages and their own mansions to work out of
Deacon- Emperor
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Re: An Academy of Arts
I have a hypothesis that the more nations have access to something, the easier it is to research it.
So if you get something first, bully for you, but you're not likely to be the only person with it for very long.
Kingmaker- Admin
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Re: An Academy of Arts
except for Longitude that requires Observatories, 3 academies, the right person and approx 5 to 6 years worth of observations from the observatories and then some more research....
Deacon- Emperor
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Re: An Academy of Arts
I guess we'll see. I've researched things without the right person more than once.