Richard D. Watts wrote:On the game 7 thread Agema's being told that real-turn cost was a limiting factor by a player, but on the Game 9 start up thread the same player is advocating a two-week turnaround? Let us just say we manage that, this means the cost for a player goes up in real life terms over a real year by a factor of 40% (24 turns a year instead of say 17). That means it'd cost players more real money, which would make the situation far worse for the player in question wouldn't it? If the proposal is we do that but work for less money, to be honest that would Agema unviable as a business and then - seriously - there'd be no Glory of Kings left. I guess that's one solution, but not one we're going to contemplate!
To sum up, Agema's being sent mix messages, at least I think we are! If real life cost is a limiting factor then we understand that, but if we speed up turnaround that will make it worse for players. Our current view, and policy, is that a three work turnaround is the best compromise - but can you see how these two issues are interlinked?
The bottom line is this, player retention has improved with a three work turnaround compared to two week, so we take that to mean most players prefer it in practice rather than in theory.
We have to be consistent? Where's the fun in that
To be serious Richard, you run the games and know the business so, for me, if the 3-week turnaround works best