A generally fair summary, Stuart, though perhaps missing some of the earlier background.
Had the Hapsburgs simply been content to develop culture and trade, why did they declare war multiple times on France and England? The answer is not perhaps what observers may expect. As the original player for France in G7 I am quite prepared to accept that you originally played Hapsburg Spain in a positive way and would probably have been content to gradually nation-build. Indeed France and Spain had reasonably good relations at the time. England was still the oddball even in the early stages of the game with multiple players in quick succession, one of whom had agreed to supply France with spoon dredgers – a treaty which was not honoured by the next player and which required a response. France had made the mistake of neglecting military preparations in the hope that she could sign treaties with her likely enemies and within the first few years of the game did indeed have treaties with all those likely to challenge her (Spain, Austria, Russia) except England. By 1703 France had prepared for a much more limited war against England out of frustration over dredgers, but was not going to declare war until the treaty with Austria had been signed. The Hapsburgs did not have a mutual defensive treaty with England and Austria was advised that France intended to take action against England over dredgers before she signed her treaty with France. War was then declared by France on England in the hope that England would simply send the promised dredger missions and France really wouldn’t have to fight for long.
However, just after this the game rules changed. In the old days each position had a very limited number of military change orders/turn (most nations only had 2, France had 3), which meant that campaigns were very slow and had to be meticulously planned. A change order would be used up by naming a formation, raising a unit, changing its equipment, moving a formation, etc, so for those players who have never experienced the restrictions of that system you can see just how quickly change orders are used up. The limit on change orders was scrapped and at the same time unlimited orders became available. There were also many other changes to the rules, the significance of which was not always understood at the time. Drill ceased to be in a particular skill (i.e. to improve rate of fire or marching) and became a general improvement in capability. This proved to be particularly disadvantageous for France since the French army I had raised was trained to fight Swedish-style: a couple of volleys, then charge in with bayonets. It seemed pointless for France to waste precious change orders drilling troops to improve rate of fire when French troops were not going to fight like that.
Safe in the knowledge that France was protected by treaties with Austria, Spain and Russia, the few small field armies which were put together under the old system were sent to England. 3 months after (when the rules had changed), Austria was able to accelerate her military development rapidly and declared war on France, breaking her treaty. Spain, to be fair, did not join in at this stage, but waited until the earliest point she could break her treaty with France. With France’s armies in England, Austria was able to march into undefended towns within France (towns which were undefended because under the old system of military change orders, there were not enough orders available to defend every town).
France had hoped that the English war would be over almost immediately, but despite being in the wrong over dredgers, England wanted to fight. Another feature of the rules at the time (which may subsequently have changed) was that the number of units which could be controlled on the battlefield depended upon a player’s honour score. This was linked to the way treaties operated – if you broke a treaty, your honour would persistently fall making it much harder to fight on. The English player found that he couldn’t stand up to French forces and dropped which meant France had to keep fighting in England much longer, at the same time as Austria was overrunning France. Austrian honour was also dropping because she broke her treaty, but she was gaining honour by capturing French towns, so the rate of decline was much slower.
The dilemma facing France was how to end the war with England so troops could be moved back to defeat Austria. Since the (now inactive) English government would not send the dredger mission and make peace, the solution was to change the English government to one that would. Hence France did a deal with James Stuart (the character, rather confusingly King James II who was still alive despite historically having died by the game date) and agreed terms such that when he took over England he would supply said dredger mission and run policies which were not hostile to France (which meant breaking up with the Hapsburgs and other anti-French rulers, which by that time seemed to number rather a lot of them since they were promised bits of France or her colonies if they joined in the war on Austria’s side).
France was able to win the war against England, restoring King James (II), but by this time half of France had been overrun by the Hapsburg alliance (which by now included UDP) and French troops were still stuck in England. Spain had also joined in and proved to be much more effective at fighting than Austria or UDP. I had started to move troops back to France and organise a defensive line, but had to drop for real world reasons. France was then picked up by a couple of different players in quick succession who had contradictory ideas about how to proceed: one wanted to fight, another wanted to make peace to rebuild. In the end peace was made, but it was not quite as decisive as the Hapsburgs hoped. Austria gained Franche-Comte, but otherwise the peace allowed France to achieve its strategic aims, just as I had hoped. Indeed, reading about the peace was immensely satisfying on a personal level.
Meanwhile England (under King James II) was still at war with UDP and had a new player who sought to find instant solutions to the situation England was in rather than recognising that the position needed a gradual turnaround with a proper consistent plan. As a result he did some good things, but then undermined that with some really dumb things which resulted in civil war, the murder of his own character (King James II) and replacement by Churchill (who also ended up killed (or rather reported as being killed) in a duel with the Duke of Norfolk who then became the ‘English’ character. I can’t quite remember all the twists and turns, but do recall that King James III (still safe in exile in France) was played briefly and he successfully launched an invasion of Ireland and would probably have taken more if he had continued. Various other factions appeared sponsored by Spain and others, who had decided that since they didn’t get the spoils they sought from France, they would take them from England instead. It was during this chaos that (I think) Spain tried to bring England back on board as an ally (and spoil France’s strategic victory in the peace) by offering a Spanish bride. I don’t know what I would have done if I had been playing England then – Spanish treaties tend to come with lots of strings attached (trade treaties require permission for Spanish military access, etc) so it is difficult to be sure whether I would have accepted the offer to end the war. Anyway, it seems to have ended badly with England and Spain at war, the English navy hitting Spanish ports with a vengeance, and some kind of compromise peace being quickly agreed between them. There was no such peace between England and UDP, and Spain then turned to creating/backing factions to undermine England and raise rebellion against King James, taking full advantage of the chaos. It is from this time that such factions as “Sons of Liberty”, “Defenders of England”, as well as more long standing once-played minor positions like HWIC and the Jesuits, really came to prominence, as the plan appeared to be that they would divide America, Scotland, Ireland and the English colonies between them. These minor positions were almost entirely dependent upon Spain for their cash/recruits and were employed as Spanish colonial governors (HWIC) or Spanish office in Rome (Jesuits), effectively giving Spain a prototype team position and enormous influence. I happen to think Stuart played very well at this time and his plan was well on the way to succeeding.
When real life had stabilised enough for me to consider rejoining the game I did see if France was available, but it had been taken by a very able player who unlike me knows how to form armies and fight with them. But King James was available, so I took on England as a turnaround project. Had I fully realised the extent to which the Spanish factions had infiltrated England, I may not have bothered. England was a huge mess, as I’m sure Stuart will confirm, and I didn’t think I would make much of an impact, but after the first few months I had saved Yorkshire from invasion and formulated a plan to try and turn things around. When initial attempts at peace with UDP failed (UDP being the only position officially at war with England), I had to fight on. Austria and Spain joined in the war on UDP’s side to remove me. I was lucky that 3 years had expired so France could come to my aid, as did Russia. It is somewhat ironic that Austria and Spain found that they faced the same situation in England as France did in the earlier war: troops cannot be in 2 places at once. So England was able to defeat Austria’s army at Hastings whilst France defeated Austria’s army at Orleans, knocking Austria out of the war. Spain had sent forces to Scotland which meant she was unable to defend her colonies and France was able to conquer most of Spanish America. A Russian compromise ‘white peace’ (The Treaty of Scotland) allowed Spain to regain her colonies and should have led to a general end to the war had UDP agreed. Before they signed peace, Spain and Austria handed over thousands of recruits/troops and money to UDP, so that UDP could afford to continue the war against England until they were ready to join in again. Despite this, UDP failed.
As of Dec-1713 England has now finally signed peace with UDP. William is dead and Prince Friso has renounced all claims to England, being content and wise enough to realise he has his hands full sorting out UDP to bother with foreign ambitions. What started as a war over dredgers between France and England became a war, as Stuart suggests, for France to replace a pro-Hapsburg anti-French England with a neutral or pro-French England. Thanks largely to Hapsburg intervention, England is now most assuredly pro-French, so France’s strategic aim of an English ally to counter the Hapsburg alliance has been achieved. That UDP has effectively been neutralised (if not removed) from the Hapsburg alliance by this peace is another great success for French foreign policy.
Has France “abandoned a lot to achieve its objective”? I don’t think so. A France without strong allies runs the risk of being torn to pieces (as we may be starting to see in G10). The irony, of course, is that the player for Austria in G7 is now France in G10, facing an even more powerful coalition to that which he tried to form in G7; and in G10 instead of England being in chaos, Spain is. In G10 France prepared for war from the outset with strong and experienced allies; he was not disadvantaged by game rule changes or ambushed by a coalition who broke a treaty, so on paper he is in a much better position. But France in G10 has so far failed to find a powerful ally to support him or managed to create one as I did with England.
As things stand at the moment in G7, Spain is certainly the most powerful position with France and Russia probably tied overall (both having different strengths and weaknesses). England is quite a way below them, but has the potential to recover, as does UDP. Some of the other positions have not been played for several years (if at all) so should have plenty of cash and recruits for those who want to pick them up. Assuming peace holds throughout 1714, this is a good time for players to join – peace should be good for trade and they will be able to ensure their lands are defended before any war kicks off again.
What happens next will hopefully not be driven by more France/Hapsburgs or Spain/England conflict, so perhaps a new dynamic in the game will appear from a new player?
Please don't be put off by Stuart's suggestion that King James has mellowed, though - I can assure you I haven't!