Papa Clement wrote:A few questions
As I'm thinking about how I would like England to be in the first period of peace it has known in 11 years, I have been going through every entry on my asset list and tidying things up. It is amazing how some quite basic observations/questions occur which I've never really thought about before, but which others may know the answer to:
Thinking a bit more about Jason2's comment that he gave 10 administrators to each minister to improve their effectiveness which seemed to show some benefit, I have several academies which are not doing much (and as far as I can tell have never done anything). I'm sure they were set up for some reason by one of the 5 or 6 players who have tried England in G7 over the years, but not all of them fit into my vision of England going forward. Academies seem to work best the more specific they are to whichever research development you are aiming to make. One of them is an academy of science which is probably useless because it isn't specific enough. But I wonder if I used it to train 1,000 scientists and then assigned those scientists to other academies, whether this would give a boost to research in the same way as Jason2's administrators improved the performance of his ministers?
2nd question: does anyone know what the benefit of a clock tower is? Most buildings seem to have a benefit, even if it isn't obvious, but I'm really struggling to see the use of a clock tower. Officers have watches, ships have bells which are rung regularly to tell the time. So other than as a talking point or tourist attraction, do they help people to get back from lunch on time or have any practical benefit which improves the running of a city?
3rd question: I'm a bit curious about the benefits of an arsenal - I realise this may make hardened wargamers wince, but from what I can establish it is only of use if you want to make a specialist weapon or a standardised musket and then to get enough of them made within a reasonable timescale seems to require several of them. I seem to have captured quite a few of them and since I don't really have any interest in fancy weapons am I missing another use for arsenals which could justify keeping them open?
4th question: when is a warehouse not a warehouse? In the old rules a warehouse was not mentioned as a specific building, but I used to build them to rent to merchants using a port and therefore boost returns from trade. Whether this ever worked or not I can't be sure. But in the new rules (page13) "the names 'rice storehouse' and 'warehouse' are synonymous with 'granary'." So it is possible I have granaries all over the place but am being charged upkeep on them because they were originally built as warehouses.
5th question: town houses. In the buildings section of the new rules it states that they cost £1,000 or £2,000 in a better part of town, or £5,000 if they class as a manor house. But in all cases they also appear to attract the standard £10,000/year in upkeep which is surely an anomaly since otherwise it would be cheaper to shut them down every March and build new ones after the upkeep round. Or am I missing something again? Was there originally a sentence which said that if a building cost less than £10,000 then its upkeep was equal to its original cost?
On
Q1) My personal take is I think it would work, in fact I am planning something similar in a couple of games, to add a small number of lawyers, doctors, vets, administrators to their relevant academy to help with teaching and research. I'm viewing it like adding additional NCOs to an infantry battalion. I am not expecting massive obvious improvements but see it as a bit of an experiment.
My only suggestion is, unless you've got a lot of academies, is 1,000 a bit OTT? I am only planning on adding 10 to each academy.
I should also add I want to try out adding a small number of extra doctors (say 5) to a hospital and priests to a church/cathedral.
Q2) It's interesting you asked this as there was an article on the BBC website today about clock towers and their relevance, both historically and now.
I wonder if they are one of those things that in a small way boost your honour, by building one in a town? You'll know they were a matter of civic pride so could be a tool for in-games pride?
Even harder to prove, could they help with economic health in games in certain circumstances? Ok, we know that with industrialisation and factories, the need to have your workforce turn up at a certain time becomes important and that leads to another reason to build clock towers. I wonder if you are using factories in-game, could then having clock towers in some way aid your economic health as they mean your workers can see what the time is and go to work? (unless someone has created knocker-uppers in a game?)
Q3) I guess if you aren't interested in unusual weapons, or improved versions of existing ones, then arsenals aren't much use. I tend to use them as positions I'm playing often have quirky weapons that can only be made at an arsenal.
I just wonder though, as England, would it harm your position if you weren't at least developing a new flintlock and equipping your forces with it? In my experience a new musket needs an arsenal. I can imagine the English regiments getting a bit annoyed if they are lumbered with pre-1700 design of flintlocks when, say, they face the Spanished armed with a nice shiny new version that is longer ranged, more accurate, etc?
Q4) I had assumed the rule was referring to something in some games some people have opened rice"granaries" but called them warehouses, rather than suggesting that there were players using warehouses as granaries.
Q5) There are also chapels that cost less than £10K to build but cost £10K to maintain so (based on my expenditure of those) you don't get a price reduction on their upkeep. I see the upkeep cost as a in-game admin "fix" to reduce the amount of admin Richard needs to do-a fixed price for an "institution" regardless of its cost to build/open-the alternative would be either a maintenance cost that's a percentage of raising costs or each institution has its own building cost and maintenance cost, both of which would be an admin nightmare.
i guess you could close each such institution in, say, March and reopen/rebuild it in May or June, but
that sounds like a lot of work, both for you and Richard in terms of orders and also cost for you in terms of extra orders
It could do damage to your honour or your economy. Assuming the institutions are serving a purpose (official offices? homes for a mistress? ambassador's residence?) then in the closure period either the functions they perform wouldn't happen during the closure period, people homeless, etc. Could annoy people, hit your honour, damage your economy?