Hello Everybody
Here i'm again with the third edition of "A bunch of silly questions - Economics Edition. I know most of you are natural born wargamers, seeking glory in the field of honour and view Trade & Economy as a mere funding solution to sustain your armies upkeep, but for the few of you that seeks a second level of challenge in the game i would like to post some questions and reflections concerning trade.
As you may know, i'm a fan of Europa Universalis, and i will sometime refer to game mechanics of that game to explain a point of view. This do not mean that i think tGoK uses that mechanic, but rather that organization elements might be conceptually approached at the same level.
As far as i know, from my in-game investigation, the economy of tGoK is at least as elaborate as battle systems, if not more. We have a monetary system that reflects inflation/deflation. We have different markets (and in my personal vision they are fractionated in smaller geographical elements, but i have no proof of it). Different goods inflow and outflow from those markets, and transformations insist here (raw material are extracted or sold and used to craft finished elements). I believe some kind of balance exists on this procedure, and for sure a cooperative-competitive environment exists (i believe every trade location has a base value. investments might increase such value, that is divided between investing player in respect of the level of investments, ships & merchants, the value of traded goods, trade missions, possessions and their development and so on). I also believe some kind of merchantilism/free trade rathio exists.
And beyond that, people living in the country take advantage of this situation, with the artisans and traders taking part (along with agriculture) in the process of defining the Economic Health of a country.
Given that (but i might be wrong) here some reflections concerning the argument (and sorry for the long introduction).
1. At which level do you specify your investments? Do you just put money and recruits on "trade" in a specific region? Do you state the products too? Do you fix prices? Or do you form trading companies to handle trade in a specific area? (maybe with NPC, stock investments and so on?
2. Do you use trade fair and trade missions? have you noticed differences between them? Do you go historically or not?
3. A spy can be very effective in war, but do you use them in trade too? Have you trade agents active in some markets?
4. Have you implemented internal navigation with roads and channels? But what about historical trade routes? have you ever create a trade route supported as possible as rules allow? have you had some benefits on that?
5. Have you ever analyzed raw materials inflows in your markets, to produce finished goods from that? (or if you are an underdeveloped nation, secured a lucrous market in some crafting nation for you raw materials?)
6. Merchantilism or Free Trade?
7. In the case you have created a trading company, is it allowed to recruit armies or ships, control colonies, and so on?
8. Do you reckon that owning some territories, beyond providing you extra land, raw materials and recruits, grant you a boost in a trade by controlling a trade location?
I was hoping to reach 10 question, but i can't think of any more at the moment, and i would consider a success if a kind soul would like to offer his opinion on that point.
thanks for reading and for the time you'll devote to answers.
Luca
Here i'm again with the third edition of "A bunch of silly questions - Economics Edition. I know most of you are natural born wargamers, seeking glory in the field of honour and view Trade & Economy as a mere funding solution to sustain your armies upkeep, but for the few of you that seeks a second level of challenge in the game i would like to post some questions and reflections concerning trade.
As you may know, i'm a fan of Europa Universalis, and i will sometime refer to game mechanics of that game to explain a point of view. This do not mean that i think tGoK uses that mechanic, but rather that organization elements might be conceptually approached at the same level.
As far as i know, from my in-game investigation, the economy of tGoK is at least as elaborate as battle systems, if not more. We have a monetary system that reflects inflation/deflation. We have different markets (and in my personal vision they are fractionated in smaller geographical elements, but i have no proof of it). Different goods inflow and outflow from those markets, and transformations insist here (raw material are extracted or sold and used to craft finished elements). I believe some kind of balance exists on this procedure, and for sure a cooperative-competitive environment exists (i believe every trade location has a base value. investments might increase such value, that is divided between investing player in respect of the level of investments, ships & merchants, the value of traded goods, trade missions, possessions and their development and so on). I also believe some kind of merchantilism/free trade rathio exists.
And beyond that, people living in the country take advantage of this situation, with the artisans and traders taking part (along with agriculture) in the process of defining the Economic Health of a country.
Given that (but i might be wrong) here some reflections concerning the argument (and sorry for the long introduction).
1. At which level do you specify your investments? Do you just put money and recruits on "trade" in a specific region? Do you state the products too? Do you fix prices? Or do you form trading companies to handle trade in a specific area? (maybe with NPC, stock investments and so on?
2. Do you use trade fair and trade missions? have you noticed differences between them? Do you go historically or not?
3. A spy can be very effective in war, but do you use them in trade too? Have you trade agents active in some markets?
4. Have you implemented internal navigation with roads and channels? But what about historical trade routes? have you ever create a trade route supported as possible as rules allow? have you had some benefits on that?
5. Have you ever analyzed raw materials inflows in your markets, to produce finished goods from that? (or if you are an underdeveloped nation, secured a lucrous market in some crafting nation for you raw materials?)
6. Merchantilism or Free Trade?
7. In the case you have created a trading company, is it allowed to recruit armies or ships, control colonies, and so on?
8. Do you reckon that owning some territories, beyond providing you extra land, raw materials and recruits, grant you a boost in a trade by controlling a trade location?
I was hoping to reach 10 question, but i can't think of any more at the moment, and i would consider a success if a kind soul would like to offer his opinion on that point.
thanks for reading and for the time you'll devote to answers.
Luca