by Papa Clement Mon Jun 22, 2020 11:09 pm
I have experimented with both approaches and can see advantages with either.
It is always tricky to decide how much to change in a position previously played, especially if that player knows more about fighting than I do or has designed the army to fight in a particular way. But inevitably units will be lost or need to be adjusted since it is now your position.
With England the forces I had were very unbalanced and I needed recruits from existing units to make formations more useful - this applied to both army and navy. So up to a point I was going to have to make choices fairly early on.
When it came to ships most larger vessels were already named, and I have stuck to that using either historic names or themed names to signify when a particular group of ships were built. I also noted the date of construction on the uniform pattern for some ships. For frigates and smaller ships it doesn't seem worthwhile naming every ship or being overly fussy about formation names because the nature of smaller ships is that they are assigned where needed. Sometimes Richard will invent a name for an unnamed frigate that he refers to in the newspaper, which then sticks.
The army was much more problematic than the navy. Historically most English regiments were known by the name of the Colonel, rather than a number. When the Colonel died or was replaced, the name of the regiment changed. So when I reorganised the army I tried to group units together in larger numbered regiments, adding historical names after the number or inventing titles where the unit performed particularly well. Historically numbered regiments only became mandatory in 1751, but it is much more convenient than having to rely on names alone. The other useful thing I did was to give a unit a title based on where it is serving (or will serve) so that I didn't have to remember why I raised it. So "20th Regiment of Foot (Jamaica Regiment)" may originally have been raised in Liverpool, but was intended for service in Jamaica. This worked for most infantry and cavalry. There are (as always), some exceptions, though, where a unit has a particular commander or a non standard number of units and it works rather well. When I want to form a new army I can just allocate 20th-22nd Foot, 3rd-4th Horse to form Jamaica Expeditionary Force under the command of General Flower, and send it on its way, without having to repeat a lot of the detail.
Where this method falls down is with artillery/engineers - it is just not practical to have a name or number for each unit of FA, engineers, etc. So I tend to just have a reserve of FA which I then draw upon to add to formations as and when needed.
It does lengthen the asset list, but in a huge position it helps to be organised. If you number units then you can determine quite quickly which units are missing (numerically), and find them on your sheets, whereas if you just have 50Frg which are constantly swapped between formations it is much harder to track down which ships are where and why you moved them there. It also makes it easier to remember how many recruits you need to use to replace lost units so you are back to normal strength. The disadvantage of a numerical system is that if you don't specify which units should attack, Richard will tend to use the 3rd Foot to lead an attack instead of the 20th Foot, irrespective of their drill/sickness level.
Like others I do prefer to keep some period detail and uniforms, but with England this has tended to be only on units I have raised/reformed myself so I have lots of fancy tartan uniformed Scots. I just haven't bothered giving basic units uniforms (probably for the same reason as JFlower doesn't name every ship - they don't tend to last long enough on the battlefield to make it worth doing). This is probably the most important thing to remember - if you are intending to fight with your army/navy rather than just parade with it, then however nicely named/numbered and well balanced it starts off, it will be thoroughly messed up after a year or so of fighting. You will have some units that despite being untrained perform brilliantly; others that may be well trained, but are just unlucky. With a numerical system you always have the choice not to use a certain number if it proves to be unlucky. I'm also experimenting with using certain ranges of numbers for colonial troops, so that it takes even less time to figure out which units should be where, so 40th-49th Foot would be reserved for America, 50th-59th Foot for India, etc, subject to certain exceptions, of course.
Whichever approach you choose it costs a lot less if you change it over a long period of time or when you raise units rather than trying to reorganise what you already have. And of course you can always rename regiments later on if your needs change, or just to confuse the enemy.