Marshal Bombast wrote: Papa Clement wrote: Marshal Bombast wrote:Looking at what Richard's actually said in the paper it looks like the SL rules haven't changed and we've been playing with them for a while if not for the whole of G10's existence.
The ordinary rules stated that 'towns have no upper limit' to the number of troops they could support. If this is no longer the case (as it appears to be) then 'support' does not mean 'can be stationed there without increases to SL'. Hence the need, in my opinion, for some clarification as to how many units/men can be supported by towns of a certain population size.
If I'm wrong with my assumption on where you got the above from could you give me the page number for that rule please. It looks like you're referring to the wording in the fortress section on page 23?
"Where a fortress is not surrounding a town, it can comfortably hold up to 30 units (battalions, squadrons or batteries). Towns have no upper limit."
So it's the fortress that can hold as many units as you have not a specific of the town. To my mind comfortably hold isn't the same as support, and it doesn't say that fortresses prevent SL from accruing. In a perfect storm of circumstances I can see SL increasing even if a small army is in a fortress in Paris with 600,000 population.
I don't have the rulebooks available to me at the moment, so am relying on memory and my experience of the last 30 years of game play.
However, I could be thinking of the fortress rule which if you've reproduced it correctly is clear: towns have no upper limit! Perhaps this is where the confusion creeps in? It is a separate sentence. I read this quite clearly: towns have no upper limit (in terms of the number of troops that can be comfortably held) whereas fortresses do.
If your interpretation that it was the 'fortress' which determined how many units a town could hold then we have many variations: 'old' walls vs 'new walls', 'citadel', 'retracements', 'wooden stockade'? It would be a nonsense to suggest that a town with a population of 1,000 which just happened to have 'new walls' or an 'old citadel' inside it, could hold 200,000 men, but the same town which had a hole in its walls (or as the result of a siege) was suddenly unable to hold the same number? The reference to a fortress does make sense as a standalone fortress either outside a town or guarding a pass.
Either way, it doesn't change the substance of the point, which is that 'comfortably held' should equate to 'support'; else 'uncomfortably held' would become meaningless. If you cram 50,000 troops into a standalone fortress then you would expect there to be problems - increased SL?
I may be wrong, but I can't see any other interpretation holding?
Marshal Bombast wrote:
Equally a 30,000 strong army at a village with 1,000 population could accrue SL. So if your army is receiving an SL from standing around the new disperse rule is there to give an option to help tackle that scenario. Like all attempts at SL recovery as the rules say it's an attempt and not guaranteed to be successful. Doesn't stop us using nearby small or large 'towns' staging posts but these high concentrations of people in an army will attract the possibility of sickness wherever they are.
This depends on what the definition of a town is and what size of town can comfortably support a certain size of army; how this level of support can be modified by the use of army camps, hospitals, etc; whether any existing garrison present in that town is counted within those figures, etc, etc, as in my previous posts. It is not just about the new 'disperse' rule, but how all these factors interact. Hence the need for clarification so players know how to use these rules.
Marshal Bombast wrote:
The core rules do say if a town has 10,000+ population and you order something to rest then it has a chance of recovering 2 sickness levels rather than 1. By inference a town of less than 10,000 would have the chance of recovering only 1 SL per attempt. This is the only reference to the size of town making a difference regarding SL that I can see.
The section in the paper about sick levels was labelled as a discussion that happened to drop another piece of information about the rules that we haven't read before, but it's not a change to the rules which Richard has said are being retained (not changed). It's unlikely to happen often that our armies suffer from SL increase while doing nothing but it's possible. The disperse order is a new order to help 'if' your army is somewhere and it's finding its SL is increasing - this is the issue I think is being addressed by giving us an option to do something.
Hope this helps understand better where I'm coming from but happy to discuss further.
Whether this has been widely publicised in the newspapers or not, I have noticed over the last year or so an increasing tendency for the population size of towns to become a factor limiting what can be done there. Example: I have a small island, population 500-1000, and order an army camp and hospital built there ... next turn I am told that the army camp/hospital will not take 1 month and be operational, but that it will take 4-6 months, due to local labour shortages (i.e. population of the town/island is not large enough to do the work). This can be hurried along by using any troops present as labourers (with the usual increase in SL and possibly incurring 'low morale' for doing so). Meanwhile I may have ordered more units to be dispatched to that town and find that when they do finally arrive they not only have an increased sick list, but due to being in a small settlement even after resting for months their SL may not reduce significantly? There is then no real difference between being 'on the march' and in a small town in respect of SL recovery? I've had this happen even with towns of population 5,000 or more which should surely be able to build such buildings without problem ... I certainly don't remember there being anything in the rules which state that you can only build a building in 1 month in a 'large' town (population 10,000+), but elsewhere it may take longer? That would make a mockery of expecting players to state the cost, resources and timescale of building buildings (or raising units), as we are told to do!
If you don't believe me, try ordering this kind of thing yourself - I'm sure the rules are applied equally to all players.
And remember the above is not happening while on campaign in hostile territory, but in ordinary colonial development. It is the perfectly natural response from players who might capture a town, then to avoid upsetting the locals any more, build a granary for their supplies, an army camp (so they don't inflict themselves on the civilian population), a repair yard for their ships, a hospital (so they don't strain medical services), and get to work repairing the walls ... etc, only to find that 'local labour shortages' stop them and their troops waste away because the town is deemed not large enough to support them. Hence the new 'disperse' order gets them to forage in the countryside (the population of which was deemed to be included in the population of the 'town' according to the rules/gazetteer) ... it just becomes meaningless. And I don't see what problem this rule change is designed to solve. It just makes it all even more unpredictable and cumbersome to operate. Unless I've misunderstood the way it is going to work from my own experience.
I appreciate that units in large (10,000+ populations) are more likely to recover SL more quickly than in other towns, and that normally such recovery is possible (provided the natives are not hostile). The difficulty will not be with large towns, but with smaller towns which are the norm in the colonies and many other areas, which inevitably will impact on campaigning.
If the minimum effective garrison of a town is 5F and 100FC (i.e. 4,500 men) then does this figure only apply to 'large' towns? If not, then if a town with 1,000 population is sent 5F (with or without the 100FC) as a garrison, then will it be 'supported' or 'uncomfortable', and therefore find its SL increases simply by doing its job?
Hence the need for clarification. I hope this helps?