Stuart Bailey wrote:
If you want a small fun position up too its neck in a fight you could always take the HWIC in G7. Its only been exiled from two major countries both of whom have now declared war against it and your Chairman and board are wanted for high treason in England.
Not really a Pirate position and while your Chairman is a Catholic and ex-Jacobite most of the rest of the Board are English Protestant Whigs in exile from murderous Tyrant James Stuart so probably best to think of them as Whig version of the Jacobites. Not sure if staying alive is your idea of fun or not?
Oh and if you find yourself with a huge pile of gold stamped with the Lillies of France this is what you have been charged with stealing. Most people think French accountants can not count but Richard sometimes has a warped sence of humour.
The lengths Stuart will go to, to avoid responsibility for HWIC ...
Nexus06 wrote:So i began to consider what could possibly be a nice position to play and have fun without having to devote tons of time and money?
- I would write off the list europe, since all major countries require time and resources, while minor are - well - boring in the long run.
- I would write off African nations because of lack of developments in terms of army and structures
- I would write off china because, seriously, what do i attack? Pandas?
- I would write off pirates because, seriously dude?
But Persia/india are curious, especially India seems interesting since it looks like it has some serious positions, some minions to test expansion against, and European powers would have some difficulties to ship 50,000 armed men there and have SL0. But never played there so i don't know if it is in my imagination or is it really a thing.
Trying to answer this question in a neutral way ... it depends whether you are interested in the culture and history of a position; if you are then you will find some enjoyment anyway.
I would not be so sure to write off Europe because there are some interesting positions. If you want to play it safe then you could try a HRE state - not necessarily for me, but at least you would be protected if attacked and you could play a reasonable diplomatic or trade position. Sweden is also one to consider: lands both inside and outside the HRE, reasonably secure Baltic base, impressive military and reasonable navy - you could make something of it, and if you want a few colonies perhaps a friendly player could sell you one? I quite enjoyed Venice when I played it - relatively light on turn costs, population large enough to provide a reasonable recruit base, natural trade advantages plus lots of little islands to explore/defend as substitute for far flung colonies. Probably has more interest than Genoa, although again depending on your budget I've seen players do a lot with Genoa. All these certainly do not have to be boring. If none of these appeal then the alternative would be to approach a player who has a large position and ask if you could run part of it as a team position - this works quite well in G7 with Russia/DeptEast, although not all players are able to divide up their position in a way that makes the subsidiary position playable for both players.
Africa can also be incredible fun precisely because the societies tend to be relatively undeveloped. You don't need to spend your time developing fancy muskets and tactics - just rely on bows and spears, and innovative tactics when confronted by the pride of European armies. Each African position has its challenges, but also lots of colour which if you throw yourself into it can be very rewarding. I enjoyed playing the Asante and was able to triple the size of the position within a few game years. Morocco could also be an interesting challenge (can't remember that ever having been played, but you would be close enough to Europe to require diplomatic contact and I believe it has a decent recruit base and good military). If you want to go full Zulu, then try Rozwi, again a very interesting challenge which I enjoyed. Not sure about Abyssinia, or nations in the near East like Yemen, but as trading positions they are ideally situated.
I can understand your concerns over China - probably a bit similar to Russia in terms of huge land area and population will make upgrading infrastructure a huge job; Japan could also be tricky. Also being on the other side of the world unless you reach out to players with colonies in the area you are likely to end up almost playing a solo game which is not for everyone. Persia is another odd one: on paper it should be a powerful position capable of building up a decent army/navy and trade; expansion is difficult, though without running up against Ottomans, Russians or Indians. India can also be deceptively difficult - the first position I played and I struggled. On paper it looks good, but hard to control with religious splits, large land area, inefficient agriculture/livestock; army has some interesting units if you use them, but conquering your neighbours simply brings you more problems of integration and more European colonies any of which could look to expand. I would have done things slightly differently if I was playing it again now, but I think I would still get frustrated with trying to improve how India works (or doesn't), and the historical background.
Pirates ... well I did once try to play a pirate position and ... I was not a good pirate; in fact looking back it was probably the one position that I not only failed at but didn't really enjoy despite the idea of playing a pirate being appealing in some respects. I found it really tough on several levels. First you basically have to steal or otherwise acquire your crews to man your ships; second you have to build a secure base to repair/build your ships; third you have to find a way to get rid of your illgotten gains; fourth to keep your crew happy you have to behave dishonourably to other players (which never sits right with me); and then fifth after you've annoyed players who are far more powerful than you could ever be, you have to try to survive. Credit to the original player for HWIC in G7 since he did manage to find a way to balance all these and built a niche for himself mixing piracy, espionage, general dirty tricks, extortion, kidnapping, theft, smuggling, and covering it all up under the veneer of a 'trading' company; unfortunately HWIC is now a Spanish faction and incredibly unpopular. Trying to duplicate that in another game would be a challenge, but with the support of understanding players you might manage it. Like all positions, the more work you put in to it the more enjoyment you are likely to get out of it. This doesn't necessarily equate to game turn cost. I used to play Asante/Rozwi on a little over the basic turn fee, but the research and reading about Africa took a lot of time.
The strength of LGDR is that the more you put in the more you get out. I don't play in either Scabble or Rome, but believe both are more prescriptive in terms of what you can do each turn.