Having been perusing the recent flagship, I hit the middleearthgaming website. One of the things I thought was cool was their "guide to choosing a nation". Perhaps beyond any one player, but I thought it would be a great addition to have someone's take on the relative strengths/weaknesses/challenges/opportunities of the common game positions.
4 posters
guide to chosing positions
Deacon- Emperor
- Number of posts : 1859
Age : 61
Location : Portland OR, USA
Reputation : 44
Registration date : 2010-04-13
- Post n°1
guide to chosing positions
Having been perusing the recent flagship, I hit the middleearthgaming website. One of the things I thought was cool was their "guide to choosing a nation". Perhaps beyond any one player, but I thought it would be a great addition to have someone's take on the relative strengths/weaknesses/challenges/opportunities of the common game positions.
Kingmaker- Admin
- Number of posts : 1673
Age : 67
Location : Scarborough Jewel of the East Coast
Reputation : 28
Registration date : 2008-04-20
- Post n°2
Re: guide to chosing positions
Check the advanced game giude I wrote there is one in there for LGDR
https://agema.darkbb.com/the-glory-of-kings-f2/advanced-guide-t209.htm
https://agema.darkbb.com/the-glory-of-kings-f2/advanced-guide-t209.htm
Deacon- Emperor
- Number of posts : 1859
Age : 61
Location : Portland OR, USA
Reputation : 44
Registration date : 2010-04-13
- Post n°3
Re: guide to chosing positions
Yes, this was a great start, but I was wondering about size of economies, size of recruit pools, technology. There are a number of african and south/east asian nations potentially in play, can their technology deficits ever be fixed for instance?
jamesbond007- King
- Number of posts : 634
Age : 54
Location : Norwich
Reputation : 17
Registration date : 2009-04-07
- Post n°4
Re: guide to chosing positions
Technology defcits can always be fixed.Simply make an in game friend, from a powerful, advanced European power, and ask him to send you an artisan mission. Teaching you whatever advance he may have. This only takes a year, for him to teach your artisans at one of your acadamies. Then you gain the advance. The trick is, to get someone to teach you in the first place. You will have to offer them something in return, of course.
Ardagor- Prince
- Number of posts : 427
Age : 54
Location : Haugesund, Norway
Reputation : 15
Registration date : 2008-04-20
- Post n°5
Re: guide to chosing positions
Nations in the East (India, Persia etc) have the following restrictions at start of game (some individual variations)
Cannot produce flintlock muskets
Cannot produce lineships
So, you have to either get someone with this knowledge to teach at an appropriate academy for a year to learn the technology or to buy/steal/capture some of the weapons/ships and dismantle them at a academy to hopefully learn the technology.
All infantry must be tribal.
This can be changed by getting a Western European army mission to come and teach at a army academy for a year.
The Far East (China, Siam, Burma) is similar except shipbuilding is more restricted and only those with 20 cannon or less can be built initially.
Most technologies that can be researched in game is open for everyone but some are specific to particular countries or regions like rockets for India and Far East
The recruit pool of all nation is roughly the same, at 0.22% giving 2200 recruits per million population. This can be reduced if you are doing very well in your trade. In some nations this is split into ordinary recruits and low caste/peasants (that you will have to buy out of slavery from their lords if you want to use them).
Asian nations often have a large army, usually lots of tribal foot and skirmish cavalry/dragoons, little artillery, a tiny navy if any at all and little or no trade.
Cannot produce flintlock muskets
Cannot produce lineships
So, you have to either get someone with this knowledge to teach at an appropriate academy for a year to learn the technology or to buy/steal/capture some of the weapons/ships and dismantle them at a academy to hopefully learn the technology.
All infantry must be tribal.
This can be changed by getting a Western European army mission to come and teach at a army academy for a year.
The Far East (China, Siam, Burma) is similar except shipbuilding is more restricted and only those with 20 cannon or less can be built initially.
Most technologies that can be researched in game is open for everyone but some are specific to particular countries or regions like rockets for India and Far East
The recruit pool of all nation is roughly the same, at 0.22% giving 2200 recruits per million population. This can be reduced if you are doing very well in your trade. In some nations this is split into ordinary recruits and low caste/peasants (that you will have to buy out of slavery from their lords if you want to use them).
Asian nations often have a large army, usually lots of tribal foot and skirmish cavalry/dragoons, little artillery, a tiny navy if any at all and little or no trade.
Kingmaker- Admin
- Number of posts : 1673
Age : 67
Location : Scarborough Jewel of the East Coast
Reputation : 28
Registration date : 2008-04-20
- Post n°6
Re: guide to chosing positions
thxs for that
jamesbond007- King
- Number of posts : 634
Age : 54
Location : Norwich
Reputation : 17
Registration date : 2009-04-07
- Post n°7
Re: guide to chosing positions
Yes thanks indeed. As a matter of referance. Does anybody know how many recruits you get each year from the indian nations. Like, The Moghul or The Maharattas?
Deacon- Emperor
- Number of posts : 1859
Age : 61
Location : Portland OR, USA
Reputation : 44
Registration date : 2010-04-13
- Post n°8
Re: guide to chosing positions
Thanks, this is very helpful.