Jason2 wrote:I think I should say the League isn't a standard position. On the Agema website Richard used to (still does?) give a list of positions that are potentially available but had a line saying if you want a position not on the list to talk to him. In this case, I went to Richard with four potential North German positions (each with its own advantages/disadvantages) to see which he thought were most viable in-game. I will be honest the League was my preferred one (I even suggested it could even be a single city-Hamburg). Of the three that weren't the League, Richard felt one wasn't really viable long-term and the other two were more viable than the League...however (and I am sure Richard won't mind me saying this) he also felt the League could be an interesting experiment (could such a position work?). I have always wondered if a micro-position of this size could work and was willing to give it a try to see. From my point of view (and perhaps Richard's?) this is an experiment...and even if the position doesn't work, I won't have failed (nor will it have been a failure), it will have shown whether such a position is viable.
I can see the attraction and yes, as an experiment, it could form a template for similar positions in the future.
I can't remember which game it was, but I was the Asante when it folded (very annoying as I was enjoying it) and I asked Richard to see if he could find an Asante-type position in another game, but in a different part of Africa. That is how Rozwi became a position - created for me and I played it for a few years before G7 started. Still have a soft spot for quirky African positions because of the freedom they give you to experiment. That said I think the way Rozwi is being played in G10 is better than I did - much more entertaining.
Jason2 wrote:On costs, luckily the League is relatively wealthy for its size when you compare it to one of the smaller main positions, say Scotland, so developing its infrastructure is cheaper. Using roads and canals as the best example. For Scotland, investing in a level of roads is equal to about 8% of the annual income of the position at start; for the League, investing in a level of roads in all three cities is 5% of annual income. When it comes to canals for Scotland it is 80% and for the League 12%. I have also had quite a sizeable boost in income after only five months in the game (started in the August turn, G8 has just had the December turn with the fresh year of income).
Now of course, yes, it will be cheaper to see if I can get specialists trained elsewhere however whether that is beneficial in the longer run is open to debate. Afterall if I want to undertake research to gain new skills or technologies, I will need an academy. As I've learnt in other games, other nations can't just given you (say) the technology of improved loading tackle-either you need to get recruits trained in that skill or if another nation gives you the technology (without training anyone in its use) you still need an academy to research that technology for a year before you can use it. So in the end, as I can afford it, I might as well open appropriate academies-even a medical one as I will at some stage want to do medical research. Bear in mind the position's relative wealth for its size and relatively low development costs and standing costs...in some ways I can better afford to open an academy in the League in G8 than I could as Scotland at the start of G10.
I can see what you are driving at, although Scotland is perhaps not the best comparative. Scotland has always been a bit odd in that it has a lot of relatively unproductive land and hills which make infrastructure prohibitively expensive; and a low population (tax base) to pay for it. It takes a lot of work to get it to the level of a small Italian state which has a similar population, but is much more wealthy and has lower infrastructure costs.
As primarily a trading position I think the League should work. You are possibly the best nation-building player in the game, so as long as you are able to stay out of trouble with your neighbours and avoid war it should work out well over a 4-5 year period.
It should be more stable than playing a Trading Company (like HWIC) where the temptation is always to smuggling/piracy, or a pirate position or a disguised pirate position. So long as you stick to trade rather than politics/spying you shouldn't fall into the HWIC trap.
Jason2 wrote:
I plan to play the position as much as a character as well as a nation so little chance of me being bored or frustrated. Banquets with speeches, diplomacy, will all be a big part of the position. I've found full details for uniforms for all the various cities militaries, plenty of work there to be done...along with names of quite a few of the commanders of the military units and yes I do plan to give each unit a named commander. I hadn't realised Hamburg was the centre of German Opera at the time either, so lots of potential for (low/no cost) development there. Also, looking at the growth of income in the first few months, even if that halves next year, I will find within three or four years I am generating enough income that my problem will be spending it, not waiting for next year.
I also have a couple of reserve projects for if/when I would get bored if resources were tight-there is one remaining former Hanseatic member that is also an Imperial City (so not part of another player's position), can that be persuaded to join the League?: Can I recreate a new version of the wider old League, some sort of trading fellowship or free trade zone?; I have stumbled across a quasi-colony of Hamburg, can it be re-established? To be honest, the number of ideas for development I have (regardless of resources available) mean the biggest danger is trying to do too much.
You might be able to try other 'free cities', even those outside the historical League. I'm not in G8, but some Italian cities were also granted 'free' status, so if they are normally attached to a larger position (and that larger position is inactive) then you may be able to get them to join the league. I think historically Austria made Fiume a free port in the 1700s. Might even try some of the enclaves in North Africa? Then you could start up a trade by sea between Northern Germany and Italy. If you are feeling rich then you could try and buy a Venetian island and develop that, so over time your network expands and with it your recruit base. I don't see why you would have to restrict yourself to the old Hanseatic towns when there are new trade centres to find.
There is always the danger of trying to do too much, especially in times like these, but I know how much you enjoy your speeches/banquets and roleplaying your characters so perhaps this kind of position suits both your playing style and interests. You have the good bits of the game (for you), without having to be bothered with the bits you don't enjoy.
I did look at Swashbuckler once and the rules were a bit too restrictive so I didn't try it. Would I try a micro-position? Still unsure. As you know I tend to be more interested in writing letters than in creating scenarios for the newspaper month after month. I don't know where the Apollo Brotherhood (G10) get their inspiration, but I couldn't come up with things like that every month, even though they have had rather a lot of help from the blunders made by the players!