Ditto Jason, but to be fair, it was in game 3 where I had some fairly sizeable swings as the Pope. I think in the much older games, everyone's average honor is much higher, so the swings are also larger, and in it is easier to gain honour in the game of 'catch up'.
In Game 8, building honour has been a real slow slog. I'm pretty sure I've never gotten more than a point a turn. And to reveal where we are, if I lost 6 honor that would take out everything I've gained to date in the game. That would sting a lot.
My view of the game is that it has 4 aspects, roleplaying, wargaming, economic, and diplomatic. To do well, you have to be at least aware of all of them. Honour is, I think, related to everything but the economic part of the game.
I think Richard uses honour 2 ways.
First, to reward or punish your success or failings on the public stage. Win a war, gain honour. Win a public confrontation, win honour. Seal some good treaties, win honour. Lose any of these and lose honour. Do things that your people don't like, and lose honour. As Pope in game 3, this is where I got my swings both up and down.
Second, Richard wants us to act in period. If you step out, he'll punish you. I'm guessing this is how you got hit. It seems like a pretty large hit to me given the stage of the game, but the Spanish king's title is "his most catholic majesty" so it may be that Spain has less degrees of freedom on this score. Using any non-catholic might be a problem.
Reading the paper, Venice is having a similar problem because the nobles are up in arms about tax collectors, and others here have mentioned that they've all lost honour implementing tax collectors, even when they were their own people.
I can also see honour as the currency you use to make unpopular decisions. You have to build up enough support before you can do unpopular things. If you think about it historically, even absolute rulers weren't really absolute, they just have more freedom than others.
If Louis decided all of France was going to convert to Islam, I think he would be hung from a lamp post in short order, absolute monarch or no! England's conversion to protestantism was a very messy affair, and Henry had about as much absolute power as any European monarch. Rulers can do anything within reason and there in lies the rub. Richard's view of within reason, and a player's view may not align.
I think that I've been able to avoid a couple of honour blowups by asking advisors. They have given me feedback that I wouldn't have expected on some of my proposals. I'll be implementing tax collectors in game 3 next year, so I guess I'll have a chance to see how it goes there.
In the end, I think honour really isn't that important, provided you have enough to withstand an unpopular decision, and enough to ensure that your military will perform if necessary.
Last edited by Deacon on Thu Mar 15, 2012 8:58 pm; edited 1 time in total