Since the honour standings are reported each month in the paper, I think they’ve taken on a bit more importance than they really warrant. But a lot of players seem to care a lot, so as someone who seems to be doing very well on the honour standings, I’d like to share my wisdom, such as it is.
First, step back and think about game design and what “The Glory of Kings” is, as a game.
It is an 18th century simulation of ‘civilization’. You get the assets of a ruler using the abstractions of the rules (recruits, income, etc.) and you try to make your position bigger, better, and shinier than the historical version. Or maybe just different. Your call.
But step back a moment and think about what life was like in the 18th century and all the social baggage of the time. If you’re doing just a war/building game simulation, then the only measure of success is bigger, better and shinier. Literally anything you could do to achieve that would be ok. But if you do that, then the game really isn’t an 18th century simulation any more. Whatever you want to do would be ok. That might make for an interesting game in some ways, but it would NOT be an 18th century simulation. To be an 18th century simulation you need all the social baggage of the period to stay more or less intact.
Enter honour.
Honour is the carrot and the stick with which the gamemaster keeps you ‘in character’ in the period. You can probably revolutionize your nation, but it must happen at a pace suitable to the period and with the matching social upheaval. Honour is the rails that keep the game from devolving into a colorless winner-take-all slug match.
I think honour is a measure of how well you play the ‘social game’.
Honour is _not_ prestige or standing in the global order. It is not a measure of real power in any way. It is not a measure of how important or successful a man you are. If it were, the big positions would always dominate. Everybody is going to think the Holy Roman Emperor is a bigger man than some small German princeling.
Honour is not a measure of how well you’re playing the war game/empire building part of the game. If it was, how would the Gamemaster manage the differences between a smaller position and a larger one?
In my game guide, I said that it is best to think of honour as a game currency. You build it up by doing the right things, and then spend it when you want to ‘break the rules’.
For example, in Hispania in game 8, my king thinks the Spanish and Portuguese inquisitions are beyond stupid. But I’m _still_ working in 1707 to get the Spanish inquisition shut down because the Spanish people think it’s the right thing. I could just order it shuttered and take the honour hit, but I’d rather work within the social framework to get people to let it go.
If you really want to gain honour, I’ll share my tips, in so much as I think the game is better when people play their characters better. (I may regret showing my hand, but I hope this helps folks.)
1) Imagine your ruler as a person. What does he like, and dislike? What are his interests and hobbies? If some bit of personality shines through the newspaper, that’s excellent.
2) Write something for the newspaper every month. Think about what your ruler should be doing, and his interests and try to find something that reflects both. In Hispania for a while there was a lot about the Crown Prince’s pygmy slaves, and then he grew out of them and now it’s about his interest in bull fighting. My king thinks he should go hunting but doesn’t really like it, so every time he goes out hunting it quickly turns into a large party in a tent for the boys.
3) Suck up to your court. That means hosting banquets regularly for no reason other than rulers should be hosting such affairs for their courts. That means playing up your religion and endowing churchs/mosques/stupas. That means giving money to the poor. That means hosting concerts and plays. These actions spend your money for no real advantage, but they do affect your honour score. Rulers are supposed to be patrons of the arts, so be one.
4) Be patient. A little bit every month works better than trying to do a big splash every couple of months. People’s opinions don’t change quickly, and they’re more likely to notice your consistency than a few one-offs. I think there is a natural limit to gains each month from pretty much any normal activity, so unless you are planning on blowing 100K every month, doing it just once and expecting a big boost is bound to disappoint.
5) Be consistent as a character. I think you’re better off figuring out who you are as a character and playing to that consistently. If you try something new and different every month to ‘see’ what gets you honour, most of it won’t. Predictability matters to your court. In Hispania, Pedro is not the sun king. He isn’t by nature prone to flashiness. He prefers the Spanish Gitar to a full orchestra. But those things get revealed from time to time in the paper write-ups I do and they haven’t changed since I started playing the position. I hope by now the Gamemaster rewards the consistency of portrayal.
6) Don’t obsess. Honour may be a currency, but it won’t win a battle for you. The fact that it’s reported every month is nice, but don’t let that make you think it trumps the size of your army, navy and treasury. It is valuable, and you do want a good honour score as insurance, but keep your game objectives in mind. Honour is a path to an end, it isn’t an end in itself.
Military success and Honour:
So let me add a final side note on military success and honour.
Because honour is _not_ a measure of prestige, military success isn’t typically going to raise it. For that matter, failure isn’t going to lower it. Leaders for millennia have blamed their generals for their failures, but the success has reflected on the generals too.
That said, I think there are times and ways to tie honour and military success.
First, putting your leader on the field of battle would be the biggest one. You will be risking their death or injury, but then your personal bravery will be hailed, and the victory will reflect directly on you, not just on your generals. Just be prepared for the worst if you want to do this. Is your ruler a natural general who loves battle? Go for it. But be prepared for the chance of a short life or a lost limb!
Second, gamble your honour on military success. Boasting is a very venerable way of gaining honour. You swear before all that you’re going to go out and do something, then you go out and do it. If you stake your personal honour on a military goal that isn’t a slam dunk, then people will notice when you go out and do it. And they’ll ding you if you don’t do it. I wouldn’t expect this to work if the goal you set is too small or easy though.
Rewarding your troops for success is a way some people think might gain honour. My supposition is that this doesn’t. It just improves the underlying moral of the units. In future battles they know they’ll get something extra for victory and will fight harder for you. The gamemaster deliberately hides most of these features of the game however, so who really knows?