by Deacon Wed Jun 13, 2012 6:01 pm
As sort of a side point, I think it would be interesting if you could build out your ruler's pre-game history.
I found out that you start out knowing French and your native tongue, even if the historical you knew more languages. If you want to get yourself to what you knew historically, you have to spend the time in game to learn the languages. I think the same could be said for other things like skill in fencing, hunting, falconry, knowledge of history or theology and the like.
I suggested to Richard for his next game start he might think about letting players establish some of these backgrounds for their rulers with perhaps perks for playing older rulers and using the historical families. (Otherwise, why not make your ruler 28, with 3 boys and 3 girls or the like?)
I was specifically excluding any 'skills' like 'master strategist' or the like, since if you included economic/military skills that had in-game effects then everybody would have to take them to maintain balance and it wouldn't be about fleshing out your ruler. The only way in-game advantage perks could work is if the list was long enough that you couldn't take them all, but then still everybody would take the useful ones, not the color ones and it would create a fair bit of work for Richard to have a net zero effect on the game (since everybody would now have them.)
In line with that, I can think "took the grand tour" could be one of those kinds of perks.
What do other people think of the idea?