by Deacon Thu Aug 02, 2012 12:03 am
I think 1 million is the lower limit, or really some unique edge that makes you relevant to the rest of the world.
the Papal States is pretty darn small by game standards, but at least you're the pope, so you have some relevancy to global politics.
I think some of the smaller german or italian states would be even worse.
Part of the problem is the issue of scale. The rich, big nation have a lot more resources, and the game is ahistorical in some senses on how much you can build, so over time the difference between the big and the small nations grows even larger. (I am glad, since really starving players of resources would just make the game less fun I think, but it does have knock-on consequences)
In Game 3, where I picked up the Papal states, I'm having fun with the roleplay, and fun experimenting with advances, but other than being Pope, I am pretty irrelevant power-wise by 1737. I don't think there's a way I could become relevant. (It is probably also true in 1700, but I've not played the position then, so won't speculate.)
Another factor that I don't like about the smaller positions is that you're hurt a lot more by some of the game rules than larger nations.
For example, my population is about 3.3M. So to implement any 1k per 1M population advance, I've got to commit 4K people (Richard rounds up). that means I have to pay a 700 person premium as it were in that 4K, or effectively or about 20% more men.
Consider if I were spain with 8.3M population. that same 700 extra bodies is only a 8% premium.
And when recruits are hard to come by, that does add up.