No problem, Marshall.
Another, possibly cheaper, option could be The Line of Battle: The Sailing Warship 1650-1840 by Robert Gardiner ISBN 0-85177-954-9, issued as part of the Conway's History of the Ship series. Originally written in 1992, a cheaper paperback came out in 2004. For this reason it will probably be the cheaper and more easily found of the 3.
I use this with Tunstall because it approaches the same material in a slightly different way.
Gardiner uses smaller self-contained chapters and looks at the development of the main different types of ship in the period, before then moving on to more detailed analysis of component parts. His 'ship' chapters are:
1. The Ship of the Line
2. The Frigate
3. Sloop of War, Corvette and Brig
4. The Fore and Aft-rigged Warship
5. Fireships and Bomb Vessels
6. The Oared Warship
7. Support Craft
He then looks specifically at:
8. Design and Construction
9. Rigs and Rigging
10. Ship's Fittings
11. Guns and Gunnery
12. Ship Decoration
13. Seamanship
14. Naval Tactics
Interestingly in his bibliography he only cites Tunstall in the 'Naval Tactics' section which he describes as "A monumental survey (even edited to half its manuscript length) based almost entirely on study of primary sources - fighting instructions, signal books and logs. Regarded by Tunstall as the completion of Corbett's work, but an original and enlightening study in its own right."
As you will have probably picked up elsewhere, I am very interested in ship design/development in the period! What is written in the books does not always translate directly into game rules, but the game does give a lot of flexibility in ship types.
I can't judge which of the 3 titles will be most use for you as Russia because it really does depend what Russia's strategic purpose for needing a fleet are. As an example, this from the start of the Design&Construction chapter of Gardiner:
"The navy of the United Provinces in the mid-seventeenth century was intended to protect and encourage the country's immense foreign trade, and initially comprised relatively small warships, and a high proportion of armed merchantmen, which were able to deal with pirates and small local squadrons. These vessels were at a disadvantage in action against the genuine battlefleets of England and France, and so larger ships were built (including a few 3-deckers), but it is noteworthy that the Netherlands reverted to its small-ships policy for most of the eighteenth century when an English alliance freed her from a battlefleet threat. By contrast Cromwellian England began with small fast 'frigates' suitable for hunting down Royalist privateers, but soon traded speed for gunpowder when faced with the Dutch, who made little attempt to evade battle unless grossly outnumbered.
The rationale for the sudden development of French naval power has always been something of a mystery, but the very large size of its ships suggests an attempt to wrest command of the sea from the existing naval powers by means of superior quality if not quantity (an attitude perhaps reflected in the extensive programme of very large 3-deckers, the most powerful ships of their day). By the end of the War of the Spanish Succession (1713), England was established as the leading naval power and thereafter France gave up any concerted attempt to compete in numbers. She developed a doctrine of the use of naval power which emphasised the primacy of the mission; this allowed an admiral to refuse battle if it would jeopardise the task for which he had been sent to sea, and this tended to favour speed over gunpowder in warship design. This also encouraged the traditional French concern for individual quality (most obviously manifested in large size for any given Rate), in complete contrast to the British who believed that sea control depended first and foremost on numbers, and always preferred the smallest, and hence cheapest, individual unit (the highest practical firepower-to-tonnage ratio was regarded as the most cost-effective).
Not only the relative size but also the type of vessel reflected national priorities. Spain, for example, when rebuilding her navy after the War of Succession, opted for the 60-gun ship as a standard type. Spain's empire was still the most far-flung of her day and she needed ships of great range and staying power, which would be large enough to operate independently and embody considerable firepower on distant stations, but small enough to possess good all-round sailing and seakeeping qualities; they were not really battlefleet units but more akin to large cruisers, for colonial policing and showing the flag. Naturally, radical changes to national policy and strategy usually produced new types of ship - the English cruisers of the 1690s developed in response to the novel difficulties of war with France, for example - but the relationship is not always so obvious: the introduction into the Royal Navy of both the 74-gun ship and the frigate in the late 1740s is probably a reaction to the improved seakeeping required by the new strategy of the Western Squadron, with its emphasis on all-weather blockade. However, it should be remembered that technological innovation was relatively slow in the age of sail, so the apparent leaps forward in design were little more than steps in a process of gradual, if constant, improvement."
Gardiner's chapter-based approach is ideal if you want to learn how to build a particular class of ship. I'm not going to do it a disservice by suggesting you can probably dip in and out of it more easily than Tunstall - it is simply the different way it is written. I like both.
I don't know what game you play Russia in, although since it isn't G7 I guess I'm free to give some general suggestions. Russia faces both a challenge and an opportunity to build a fleet in 1700. The positive is that you will not be constrained by inheriting an unsuitable startup fleet and trying to work around that. The negative is that you need to take the strategic decision of whether you want Russia to concentrate on the Baltic or the Black Sea before you try to design your idea fleet. This is because the potential enemies you face in each location are very different.
In the Baltic, you are more likely to be facing Sweden - good, solid ships based on French design, but Sweden cannot replace losses easily. You could therefore build large numbers of frigates and swamp/capture Swedish lineships, instead of trying to build lineships yourself. I don't think Russia can build SoL without outside help in 1700, and given the problems of the Russian Navy in G7, you may find that if you did challenge Sweden with your new SoL, they were captured which would strengthen your enemy. In Napoleonic times the Royal Navy would rejoice when badly crewed/supplied Spanish/French ships left port because they knew how easy it was to capture them. The other problem you face in the Baltic is the lack of decent ports, especially those which are not ice-bound during some part of the year. Any attempt to build a navy in the Baltic should include sufficient icebreakers to keep your chosen port open. It is also probably a good idea to issue your sailors with warm winter clothing, since even hardy Russians will freeze on board ships at that latitude. Snow and ice caused serious difficulties not just for the crews, but how the ship sailed, changing the weight distribution and how sails/rigging worked. It was bad enough to climb up to change sail in fine weather, but trying to grip anything in a biting wind with ice on the ropes and then trying to get warm below deck afterwards was almost impossible. You couldn't light a fire by your hammock on a wooden ship, so the gunports had to be closed to provide some protection against the wind. You could put sails up to try and stop the wind which inevitably got through, but without adequate air circulation conditions were rather smelly and disease was a problem. Light was provided by a few candles if you were lucky, otherwise it was dark, permanently damp and cold. The last thing crews wanted was a battle in those kinds of conditions. Warm clothing would help, but you can't climb rigging in a greatcoat or work the guns at normal combat speed.
In the Black Sea, you are more likely to be facing the Ottomans - not so advanced ships, much less standardisation, with more support craft and galleys. Some may use slave crews. Ottoman gunpowder was better quality, and of course rather than needing warm winter clothing, supplies tend to go off in warmer climates. Coppering your ships might help, but it is expensive. The Ottoman advantage is flexibility which makes it hard to plan a fleet to oppose them. SoL would almost certainly be more use in this theatre, but also smaller, specialised auxiliary ships and galleys. Geography also works against Russia since the Ottomans have Constantinople and can effectively bottle up your fleet in the Black Sea. This won't be so much of a problem if your purpose is defensive, but if you are trying to protect traders sailing from southern Russia, it is very hard.
There is a 3rd theatre you might like to experiment with: the Caspian Sea. Here cruisers are king, so (once you have icebreakers built to keep the port open all year round - how else are you going to keep your ships in supply?) you can build up a fleet relatively quickly. You will need to defeat the Caspian Sea pirates (who tended to be in the southern (Persian) zone, but once you have done that you should be able to protect your merchant ships and dominate sea-trade. Then integrate it in to Russia's river network with barges and gunboats. In the Caspian Sea you will at least be safe from either Swedes or Ottomans and a small navy will pay for itself through increased trade income. You can then experiment with ship design/improvements in the Caspian and build a naval tradition. This will give you time to get SoL technology from another power if you want to expand your Black Sea fleet, or to gain experience in cruiser tactics if you want to expand your Baltic fleet.
Russia isn't the only country which has to consider how to protect multiple coastlines, but the differences of climate and enemies make it a very difficult challenge. Good luck!