by Stuart Bailey Fri Sep 21, 2018 9:53 pm
jamesbond007 wrote:Jason.
What you posted sound good in practice. Would it work in reality.?
Imagine going back down the old road of very quick turns but only two mc orders per turn. Anything less than half a page of mc orders would be impossible for a wargame player or a very large position. In today’s age.
Think it would work but you would have to strip a lot of the Additional kit and upgrades out of the game.
Following the introduction of improved sail & rigging, boomkins, silken sails, carronades, gun sights, drilled bored canon, vuban gun carriages, etc, etc I think the Spanish Navy has spent half the game in dry dock and at least half of my military change orders (currently running at eight per turn) include have be used up on upgrades and simple order to raise X number of line ships in Cadiz has now turned into a three/four line order.
Personally, I enjoy playing a building/civilization type game. But would be just as happy (and probably richer) playing a stripped down war/political game with a faster turn around.
Indeed I wonder if for some players with a more active mind set are finding some games slowing down and not much seeming to happen because other players will not make a move unless they have all their Cavalry drilled for 12 months and then their horses trained for another 12 months. Then if they breed a improved heavy cavalry horse that is another one to change horses and another 12 months to train the new horse.
Not quite the give me three months to raise another 50,000 Light Cavalry and we ride for Vienna!