Jason wrote:Though in all seriousness, I have been tempted to give the Mahratta Confederation a try one day
Hey, what a coincidence! Today is one day. Tomorrow is also one day. After that it's all just days...
Jason wrote:Though in all seriousness, I have been tempted to give the Mahratta Confederation a try one day
Jason wrote:OK I'll do it in G11
Deacon wrote:Jason wrote:A powerful Moghul India would be great to have in-game, we did in Game 2 at the end. I wonder though if rather than challenging China/the Ottomans, it might decide to reduce or even expel completely at least some of the Europeans from India? Maybe they could work with China, with the Holders of the Mandate of Heaven driving the barbarians from their outposts in the FarEast>
Possible, but at this stage, what most Europeans have are trading enclaves. The population in them is tiny, and expelling them might be a point of honour, but it would come at having little extra population and a drop in trade income as you damaged the infrastructure. Historically, from what I've read, those enclaves had vast networks of native craftsman and traders that they did business with. Taking them would certainly hurt the european powers trade with India, but it would hurt India's trade as well.
In the end, I don't think expelling Europeans would consume much of the Moghul's efforts since he'd have (assuming he had otherwise conquered India) no difficulty laying siege to most of the places, so he'd still have the question of what to do next and India only has so many neighbors.
Historia wrote:It looks like I resurrected the topic, glad of it
About Maratha I guess that they could be playble only with european aid or a weak moghul leader, because the early XVIII century is not their best period.
Deacon wrote:Historia wrote:It looks like I resurrected the topic, glad of it
About Maratha I guess that they could be playble only with european aid or a weak moghul leader, because the early XVIII century is not their best period.
My (limited) experience with these positions is that Richard isn't that detailed on that score, so I wouldn't assume the historical weakness is mirrored in game.
Deacon wrote:Historia wrote:It looks like I resurrected the topic, glad of it
About Maratha I guess that they could be playble only with european aid or a weak moghul leader, because the early XVIII century is not their best period.
My (limited) experience with these positions is that Richard isn't that detailed on that score, so I wouldn't assume the historical weakness is mirrored in game.
Kingmaker wrote:Richard was away for a short time hence the delays, playing catch up
Jason wrote:Must admit I do prefer a quicker turnaround time (though of course realise its extra work for Richard...and even he is allowed time off ).
Of course, does increase the cost but maybe not as much as might be expected, at least for me. I have noticed that when the turnaround time is longer, I use the 'extra orders' option a lot more; when its short I tend to think "another turn will be here soon so it can wait until then" and do smaller turns
Historia wrote:I have a question for you. It's my first active turn, I send letters (I guess the replies will come the next turn) I appointed some officers and I asked for advices. I can understand that when I ask something to my ambassadors they will need some times to replay, but to my ministers?
How is your experience about that? Thank you for help
Historia wrote:...How is your experience about that?
Historia wrote:I have a question for you. It's my first active turn, I send letters (I guess the replies will come the next turn) I appointed some officers and I asked for advices. I can understand that when I ask something to my ambassadors they will need some times to replay, but to my ministers?
How is your experience about that? Thank you for help
Kingmaker wrote:sage advice there....