I'm celebrating my first year as a tGoK player, and a few dozen of pounds after signin (and two years after acquiring a position) i' ve come to understand that the more i play, the less i understand how to play. That's nice of course, but also somehow frustrating.
I've therefore chose a bunch of few questions to try to understand better the game mechanics.
Spoiler alert: in game 9 i play "against" (i don't like this term, i tend to think more about the fact that we share the same game environment) you, therefore you might be keen to avidi providing quality answeres to my question. Well, first, you do not need su ho unfair tricks to gran advantage against a newbie, second, forum is a "neutral place" were we discuss about the game, so i will trust your answeres in full.
1) How del is this game? I am an enthusiastic europa universalis IV player. And i like the depth of the game elements (trade, diplomacy, war) and the complexity of the engines that are running the game. I tend to think that tGoK share some aspects (is better for you to control certain places as "trade nodes" or key positions, and you have to face certain "groups of power" insidie your nation", and that being runned by humans the system is even more complex that a pc game. Am i right or not? For example. Controlling some area do provide trade advantages or it is of no importance?
2)Keeping the EUIV example alive, how do you think the two game get near in terms of mechanics, if they do?
3) I've tried to acquire as many game supplements as possible, and i can see that there are countless improvements that can be made (and immagine) for almost any aspect of the game. Some of them hit evident aspects, like number of recruits, kinds of weapons, kind of units. Others tend to be of more dubious advantage (for example, i have russian improved windmill, but what i'm i supposed to do with this?, Are they eventually usefull with manufactures? And what do a manufacture improves? Administrative and infrastructural improvements are "nice to have" but of little or no effect on the game flow (i just like to have them written in my position description, no other effect) or do they provide some kind of advantages making them worth the efforts?
4)Economy; i've read something about an economic report that used to be, i also saw that is possible to play a trade league position, or a trade company one, but i can see nowhere any kind or rules resource concerning the economic aspects of the game. Are there actions that support mercantilism or free trades? Specific goods for any country? Or is it all unexplored? Or it's just tax revenues, gold mines and a couple of funny trade goods?
5) Military; technically i can see little or no differences between various army. Only Dutch, Prussian and British have different kinds of platoon fire. But i can see little info on the various aspect that control war in this game (ok, grain supply and sick list - but it beginning to seem like it is more important to have grain rather than good muskets). So i'm a bit concerned. Again, few importance of the topic or a lot do discover and still unclear?
Thanks