J Flower wrote:It's a long way if you use the Russian navy they go via Alaska.
However back to Nexus original Question, you can probably look at your computer game for inspiration, There are probably buildings & other improvements that you can look to transfer across to LGDR world, don't expect them to function in exactly the same way, but if your lucky then the effects may be similar.
The joy of LGDR is the fact you can delve as deep or shallow as you like, you can if you wish name all your ships & give them captains, similarly with all your Land units, lists of historically accurate names & designations, uniform colours etc. are all readily available, or you can simply name units after the towns & cities where you raise them, or simply leave them unnamed as 10F,5D, 3FA the important bit is it is up to you.
You have the pleasure of free range orders which you don't have with the computer game, if you wish to create a Mad Duke of Baden who enjoys chasing butterflies then you are free to do so.
Look at your position, maybe research it historically look at the mistakes it's historical leaders made & their achievements, see if any of them are worth transferring across into LGDR.
On Trade ask your advisor's what your main imports / exports are, so you can look to shape your trade investment, so you can support areas where your trade is strong, don't forget investing in the trade area where your nation has it's homeland can also help the main Economic Health because a part of the investment goes into the local economy, also the earlier in the year that trade investments are made the more productive they will be. If you actually name a commodity to trade it it focuses the investment, however there is the danger that others invest in exactly the same trade commodity , which can cause losses
Some commodity ideas:- Salt, Rice, Silk, Tobacco, Cocoa, Cotton, leather, sugar, wine, glass, ivory, Carpets, Cattle, Fish, Furs, Dyes, Spices, Tea, opium, Jewels, Paper, Soap.
Taxation; is trouble, you can lower it to raise Economic Health & be seen as a benevolent ruler, but just try & raise it again & there will be trouble, best advise is leave it alone until you think you know where your finances are. Raised taxes on Nobility& Church just mean higher rents& tithes on the Commoners, who basically bear the brunt.
Economy; Try for things that can improve your economy & also tie in with your main exports, If you have an Engineering academy get them to develop improved versions of everyday items, windmills, waterwheels etc, they give an overall general improvement in productivity.
You can of course sit down & do the maths to work out how much money you are going to get, the problem is there are a lot of random "Agema" Factors out there, also the feared "Watts atom" is on the loose, both of which tied in with the actions of the most unstable "Fellow Player gene" will probably throw most of your calculations out of the window, still that is the foundation stone of LGDR it is historical but doesn't follow history. The special orders can make or break your turn, be prepared for outcomes you didn't want or predict & enjoy it when they actually do what you intended ( I have heard this has occasional happened.)
A personal note if you are a Russian player, the reason Russia cannot Raise Line ships at the start of the game, is a way of saving the Russian player money & recruits, because all they do is sink or mutiny, best place for such ships is a a model in an empty Vodka bottle.....
JF thanks for sharing your opinion with me, i 've much appreciated it. Especially for the role playing part, which ai really like it.
I'll take deep reflection on the second part (the economic one) as i think you put a lot of good hints inside.
Concerning line ships... well, they need to be trained well, on a good 10 years campaign