by Rozwi_Game10 Mon Jan 08, 2018 10:53 am
Ahh, one of the benefits of playing Rozwi. Being able to not have to read the rules book and supplements too often, as most of whats in them doesn't apply to me
No, Deacon is right, and I would also worry about taking vagrants out of the seasonal workers pool, as it will definitely effect your economy (although if you have a poor economy you receive more recruits).
I've never controlled a rich nation, so anything that effects the treasury is something that I don't do. When I've played European countries I've often disbanded military units for the recruits, as the likelihood of going to war was normally non-existent, or if I did go to war then I couldn't have afforded to run an army and a navy so stripped one of its man-power and materials to gain money and recruits.
As to the benefits of the units you mentioned, maybe others with more experience of such could give some advice as to their benefits in the game:
Rat Catchers - obviously will help maintain stored grain (should you have any), but is there any risk except for if an enemy spy attacks it? I can think of other benefits to pest control, but maybe my ideas are taking real life matters too far and the game doesn't go as in-depth.
Nightsoilmen - help improve harvest results (possibly). Any other benefits in the game? And even then is their contribution to better harvests so small that it isn't really worth bothering with them until your nation has improved seed grain and other farming upgrades first?
Fire Brigades - Apart from enemy spy activity or natural disasters brought about through poor honour scores, what are the chances of fires breaking out in cities? Should Fire Brigades be classed as a luxoury item, reserved for when a nation is money and recruit rich?
I've never employed any of the above, so I'd love to hear player's thoughts (and I recognise what I've wrote above could be incorrect, so am happy to be corrected on matters)