Prunesquallor wrote:Thank you both. I figured a pirate position would be a challenge as a first position. The knights of Malta sound like it could be good option and seems to be available in Game 10. Would the knights of Malta be limited in terms of game possibilities relative to a "normal" position? The other possibility I'd consider, realizing this would preclude piracy, would be Portugal in Game 9, which happens to be my country origin so that has its appeal as well
In most games Malta is a fairly standard position and the Knights of St John's links with the Papacy do not really effect its player. G10 is unusual in having a very active Papacy. Which is also very unpopular in some quarters so you could end in a rather more complex situation than most Grandmasters having to ask yourself is the Grandmaster of the Order a hard core Roman loyalist like the Doge of Genoa? Or would he support a alternative Pope in Avignon to save the orders estates in France, Spain, Savoy?
Or is he just desperate to stop the Pope excommunicating the Governments of Savoy, Spain and France which is a really annoying distraction from his plans to liberate the Holy Land.
Fairly sure Malta is also free in all other games......G10 Malta sounds like GM stitch up! Or more kindly he does not want you feeling bored!
Think the same can be said about G9 Portugal. In most current games Portugal is a nice trade & colonial position who's main problems are its miners getting eat by Giant snakes in South America and its African colonies getting raided by hostile tribes. In G9 I think your historic English ally and port market is at war with Spain which could see you being pulled in a number of ways. Actually, privateering against either Spanish or Anglo-Dutch would seem to be an option in G9!
Before taking plunge suggest you ask Richard for a some recent papers and perhaps look at treads on forum for these games so you have a rough idea of what is going on and who you need to write too on your first turn.