I’m feeling long winded today, so ignore me if I drone on too long.
I think drops from the split Spanish position is just a different variant of the played/not-played problem that is sort of an unsolvable problem in most PBM games.
Games can be made/broken by drops from positions, particularly key ones. When you're paying turn fees for a game position that has become untenable, or just not fun, most people will just drop.
Splitting up Spain between two factions is a great idea. But it would require two players willing to fight it out and really go for it, with the winner getting the position and the loser... losing.
When you are shelling out real world money every time you post a turn to Richard, there can come a point where you decide you don't want to keep doing that and drop. It's a perfectly logic and reasonable choice that can have significant impact on the rest of the game.
I don't see a solution to the issue, though.
Some more structured, closed-end PBM games used to make you pay for the whole game before turn 1. So, since you'd already paid for the whole game, you had an incentive, even if losing, to keep playing and to go down fighting so the guy who took you out got slowed down and HE didn't win.
But that's hard to do here in a game like this. Richard could offer some discount on the base game turn fee if you prepaid a year out or something, but I'm not sure that would really do the trick either. Most of us would just use the prepay option to reduce costs for us, without necessarily really impacting this issue at all. So Richard's income goes down, and people still drop when too frustrated because they can see it coming and stop pre-paying.
I think some players are interested in the fun of a big position, but don't realize how much work can be involved and how frustrating a GM Richard can be. It is never easy, even if it really doesn't matter.
For example, this turn, I just finally closed the Spanish inquisition in game 8, fulfilling one of my long-term 'enlightenment' goals. It tooks years of game effort, a lot of turn fees, and a lot of ingame work and still cost me some honour. All just for something that has, as far as I'm aware, zero impact upon my position other than 'style points' or something. That's Richard.
Now imagine you’re trying to navigate something as important as the Spanish succession. You will be repeatedly frustrated and will need to keep hammering away and attacking the problem from as many angles as possible. If plan A fails, be prepared with Plan B, Plan C, and Plan D.
When I 'took' Spain in Game 8 as Portugal I had the advantage of a missing France, and I still spent ~18 months of hard work making it happen with a Spain that wasn't keeping an eye on his honour and didn't see my 'attack' coming. Remember that at the start of the game, The Spanish Player is a Regent, not a royal. You have a lot of power, but your position _IS_ assailable. You can lose your regency.
Compare that to France or Austria. Louis or Leopold could make themselves universally reviled in their nation and still it would be monstrously hard to unseat them. They ARE the state.
Not sure where I’m going with all this, just that I get frustration leads to drops, and that drops can have a big impact upon the rest of the game.
I’ve personally tried to get a number of my gaming friends interested in the game, but haven’t succeeded.
Anybody have any ideas for helping make sure we have fresh blood? I’d love to have more new players picking up the smaller positions to fill out the games.