jamesbond007 wrote:Yes I am sure. As I said the player being referred to cannot be you because I know exactly who it is. Regardless of if you are in the game and what position or character you take.
As for taking characters and playing a Martel type game. To combat this you Place your own spies everywhere. In the mail system, in the banks, trade, army and navy. This gives you a permanent chance to discover the action.
I think it’s quite sad players playing a position like that. Like a Martel. Playing just to spite or hurt the position of a player that the sad player does not like. If that carries on enough it will kill the games and enjoyment. Player numbers are not great to start with. Not much new blood coming into the games. So to deliberately ruin a player position or cause constant mischief to that player position seems quite daft. It’s a spiteful way to play.
In my humble opinion.
A chance to discover what is going on, certainly, but as Martel proved over a long period, a committed and inventive player can and will get away with it. The number of times I arrested one of Martel's minions, but always managed to miss Martel - safe as he was hiding behind his sponsor.
Not all players have the same style or objectives. Just because you may find them inconvenient does not mean they are spiteful - Martel originated as a pirate position who gained honour for doing sneaky things; it was through the indulgence of other players that he became so powerful, a convenient foil for them to hide behind rather than having the courage to play openly. I might not like it, just as I don't like the idea of factions in games, but I can't deny that as a character and approach it was very successful.
I happen to think that any player who:
1. joins a game with a made up character instead of the established characters out of some paranoid idea that any existing character might be taken away from him;
2. plays the sympathy card to get players to support him before turning on them;
3. having signed contradictory treaties, betrays those players;
4. find themselves in the middle of a civil war with characters/colonies deserting, units not obeying orders or deciding they are better off serving a proper ruler instead of an imposter;
5. declares they intend to keep the 'Spanish' inheritance intact, then sells off the bits he doesn't want to other countries;
6. blames the papacy for all these self-inflicted blunders when they were all ordered by you ...
deserves to face significant opposition using whatever tactics those players decide - it is their game after all, not just yours. If the ghost of Martel has appeared in G10 and is targeting your character, it is highly likely that the players behind it are your own 'allies'. All perfectly legitimate tactics under the circumstances.